Homebrew Der Farbwechsler Species Details

The Color Shifters are the only “true” natives of Fleischland, and while many species tend to migrate. It’s rare to find any of the Painted Ones outside of said lands.
These humanoids are tall medium sized creatures, of slim stature. They all possess an alien adaptive body, which can mimic both the tincture and texture of their surroundings.
Whilst their planar origins are the topic of current scholarly debate. Their mystical humor is widely known. Long after the events that shook Dikal out of his False Flesh, his unshed tears formed the firmament which this species grew out of.
These Hue Changers tend to be found in small communes deep within forests avoiding water sources. Typically they’re most comfortable where they’re most hidden, which is a varied environment. Most commonly, a forest with high amounts of leaf litter.
The Majority of the Painted Ones follow the Path of the Bleeding Soul. The virtues of said faith match their more often then not nomadic lifestyle well. Sometimes even enhancing it beyond normal measure.

Roleplay Notes
As a Color Shifter you’ll likely have nearly no social skills, due to a lack of social experience. Your kind is prone to being direct, much to the point of others misguided offence. Social norms and courtesies may often fail your character, likely to their confusion.

 

Der Farbwechsler Traits

Farbwechsler Traits

Alacritous

Where other species were built for power, vitality, or arcane prowess. These creatures were made for agility. They have a natural movement speed of 50ft. Many species struggle to see them, even more species struggle to catch them even if they manage to find them.

Nature's Gift

Even after their ancestors began to form societies. This species still retains the strengths their humor build to survive the dangers of their homelands. They have a +1 to nature, stealth, and survival.

Versicolor Flesh

As an action a Painted One may go still and prone. Their body naturally adapts to their surroundings, changing color and texture to make them indistinguishable from the environment. This applies the invisible condition until they take an action, or until they go unprone.

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