Homebrew Foxkin (red) Species Details

Foxkin are a race of foxlike humanoids with bushy tails and foxlike ears. Their bodies are covered in fur (orange in this case). Their villages tend not to welcome non-Foxkin but won’t prevent them from entering and will still provide service. Foxkin towns are close-knit; they tend not to have strict laws because they have learned to coexist with each other. Foxkin will help others if it is needed.

Foxkin have two names: a Vulpan name used for close friends and family, especially other Foxkin, and a common name used by general people. Foxkin names also aren’t separated by gender. Foxkin speak Vulpan as well as Common. Vulpan is a mixture of growls, hisses, and flicking of the ears and tail.

Villages tend to be more focused on fine arts and less on fighting. Common jobs include but are not limited to woodcarving, blacksmithing, jeweling, and archery. They also don’t usually have walls around settlements. Settlements are usually built in clearings of forests. Houses are built out of wood and stone.

Foxkin religion consists of worshiping one’s ancestors. The foxes, in their spirit form, believe that Foxkin were made because a fox stole the sun orb from the Waddlers, focusing Sol’s energy and creating Foxkin. Foxkin don’t believe in Sol but believe that the sun orb is a powerful artifact created by a great wizard using the sun’s light. They believe in the calmness of midnight and believe that their souls go to the moon when they die. They worship the moon as heaven.

Foxkin are omnivores, usually eating meat, especially duck, chicken, and sheep, along with berries and fruits. Ancestral Lunisam is practiced differently by each person. For most, it involves asking their ancestors for guidance, especially under the full moon.

Relationships with Waddlers are neutral. Due to their sentience, Foxkin don’t eat Waddlers, though this takes extreme self-control.

Foxkin (red) Traits

Foxkin evolved to be natural hunters with sharp senses and even sharper claws.

Darkvision

Darkvision for 60ft
See dim light as bright and darkness as dim
While in darkness you can’t discern color only shades of gray

Claws

You can Roll 1d6+strength modifier slashing damage instead of unarmed strike

Soul bond

You can pick one necrotic cantrip

Perceptive

You are proficient in perception

Languages

Common, Sylvan, and Vulpan.

Druidic power

Nature channeled through magic

Previous Versions

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10/3/2026 5:25:30 PM
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