Homebrew Furutsubaki-No-Rei Species Details

With time comes age, and in age comes beauty. Born from nature, I carry the wisdom of time itself. I watched as humanity destroyed the very forests that provided them with life. Ruin the lands that fed them in their time of need. Burned our mother that nourished and protected them when they could not have survived. I came into consciousness as everything around me crumbles to dust. Now I separate myself from my mother's protection in order to defend her from anyone who dares harm her. 

 

Furutsubaki-No-Rei are a magical creatures born from a Tsubaki Tree that has lived for over 500 years. They live in the midst of ancient forests or in human villages. Furutsubaki-No-Rei love nature and magic, culture and respect, and the good things of the world.

Appearance 

Furutsubaki-No-Rei, often appear as humans in their 20s with dark or black hair, very pale or white skin with rose red or bright pink cheeks. Their eye color is brown or green matching the bark and leaves of the that they came from. They are often depicted as wearing very traditional eastern clothing with beautiful and elaborate designs of flowers and foliage.

Timeless Wisdom

Furutsubaki-No-Rei's do not age. They are born from a Tsubaki tree that is has lived for more than 500 years, gaining consciousness on the tree's 300th year. After gaining consciousness it then spends the next 200 years communing with other trees learning the world through them until the tree is 500 years old at which time the Furutsubaki-No-Rei can separate themselves from the Tsubaki tree.

 Relations 

Furutsubaki-No-Rei Names 

They often have no names. They only receive titles from people who have encountered them.

Furutsubaki-No-Rei Traits

Your Furutsubaki-No-Rei character has a variety of natural abilities given by mother nature itself.

Kiss of Camellia

You can use an action an kiss an enemy within 5 feet, the creature is forced to make a Constitution Saving throw with DC equal to 8 + proficiency modifier + wisdom modifier. The target creature takes 2d4 poison damage and is poisoned on a failed save and take half as much on a successful one. While they are poisoned they are also considered charmed by you. You can't use this ability again on the same creature who succeeds the saving throw the first time.

Photosynthesis

Ones per short rest, as long as the sun is visible you can absorb sunlight. You can use the sunlight you stored as a pool of Hit Points to heal any creature you touch by expanding 1 point or you can end either one disease or one condition afflicting a creature you touch by expanding 5 points. When you absorb sunlight you can provide warmth to creatures 5 ft around you,  expending 1 point of sunlight per hour until you run out of points and stop emitting heat. You can absorb a maximum of sunlight equal to 5 + level + Wisdom Modifier.

Blessing of the Camellia

At 1st level you know the cantrip Druidcraft. At 4th level you learn how to cast Charm Person, you use your Wisdom as your Spellcasting Ability and once you use it you cannot use it again until after a short rest. At 9th level you can cast Polymorph, you use your Wisdom as your Spellcasting Ability and once you use it you cannot use it again until after a long rest.

Ability Score Increase

Your Wisdom score increases by 2 and your Constitution score increase by 1.

Age

Furutsubaki-No-Rei may not age. However they can die from mortal wound and can be harmed or killed if their tree is damaged or destroyed. 

Alignment

Furutsubaki-No-Rei are neutral creatures. However, nature and the natural order are of at most importance to them.

Size

Furutsubaki-No-Rei average size is 5 feet tall and have petite builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light after 90 ft. You can’t discern color in darkness, only shades of gray.

Ascended from Nature

Being a creature who once was a tree spirit gaining form, you have proficiency in Nature and Animal Handling. When you make checks for either Nature or Animal Handling, you double your Proficiency bonus for the roll.

Spirit Origins

You have no true physical living body. You are a spirit made whole by time and faith creating a physical avatar of your creation. You are immune to becoming charmed, paralyzed, petrified, and poisoned. But you are susceptible to force and psychic damage, taking double damage from it.

Languages

You can speak, read, and write Common and Sylvan. 

Previous Versions

Name Date Modified Views Adds Version Actions
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