Homebrew Change Spider Species Details

These beings combine the best parts of Spiders and Changelings, or so they say. They don’t really belong in either of both worlds, having to decide the community they find themselves more identified with. That’s the reason why they work excellently as leaders or wander off feeling excluded from all places, in search for others who are excluded with whom they can find a sense of belonging.

These abominations are great at fitting in; in any environment, easily adaptable to most circumstances and can blend into any civilisation, great at manipulation and puppeteering others meaning they are great as classes such as necromancers or bards. While these creatures work well with groups they can work just as well by themselves due to their unbelonging, but due to their isolated nature, they may not act well in socially awkward situations, even going into berserk brawls over little arguments.

Change Spider Traits

Change Spider climb on walls and change to blend into the crowd

Score Bonuses

You gain +2 Charisma and +1 Intelligence

Speed

Walking 30 ft

Climbing 30 ft

Languages

You can read, write and understand Common, Undercommon and one additional language.

Size

You are considered a large creature when in your true form of a Drider. You can change into a medium or large creature.

ShapeShifter

You can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen. Your clothing and Equipment change with your form.

You do not gain the bonuses that other races have,  you cannot breath underwater with gills, or able to use tails like other races can.

Web Walker

You can ignore movement restrictions caused by webbing. Pass across a spiders web like it is your own web. 

You can tell if there is another spider or creature on the web as you walk across it. 

Arachnid Succour

You can understand, ally, befriend Spiders. All spiders start neutral towards you. This can happen in which ever way you show your self. You can make friends with the small spiders commonly found in settlements to the giant variety of spiders.

You have advantage to befriend neutral spiders.

Disadvantage on hostile spiders.

Arachnid Vision

You have superior vision in dark and dim conditions. It can see dim light within 60 feet of it, as if it were bright light; and in darkness as if it were dim light. You can barely discern colour in darkness. 

Spider Climb

You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Thick Spider Hair

Thick spider hair grants a natural resistance against cold temperatures but in return gives him weakness to extreme heat. Disadvantage to checks done in extreme heat.

After the hair is used in the Tarantula Burst you become more susceptible to cold until after a long rest.

Tarantula Burst

As an Action, while in your True Form, you may Burst your hairs around yourself. Creatures within 5 feet must make a Dex Save against your [Con. Mod OR Str. Mod + 8 + Prof. Mod] or be blinded for 2 rounds of combat, or 12 seconds.

Must be in drider form to use the Burst.

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