Homebrew FF Catfolk (Underland) Species Details

Furrowfolk: Catfolk of Underland

“There is always another door. There is always another road. And there is always something interesting behind the curtain.”

 

FF Catfolk (Underland) Traits

Catfolk possess the keen senses, agility, and instincts of their feline heritage. Quick on their feet and difficult to pin down, they are natural climbers, hunters, and explorers. Their personalities can range from affectionate and playful to aloof and fiercely territorial, but most share an insatiable curiosity. In Underland, a Catfolk's greatest weakness may be the irresistible urge to investigate the one door everyone specifically told them not to open.

Ability Score Increase

Increase one score by 2 and increase a different score by 1

Age

Catfolk have lifespans equivalent to humans.

Size

You are Small or Medium. Your size is determined by your feline heritage.

Feline Linage

𝓕𝓮𝓵𝓲𝓷𝓮 𝓥𝓪𝓻𝓲𝓪𝓷𝓽𝓼

Catfolk do not have a single standard appearance.

When creating a Catfolk, consider choosing or rolling a feline lineage.

d10 Feline Heritage
1 House Cat
2 Lion
3 Tiger
4 Panther
5 Leopard
6 Lynx
7 Cheetah
8 Jaguar
9 Wildcat
10 Strange Underland Feline

The final option can represent something completely unique.

  • Perhaps your character has velvet-black fur covered in tiny stars.
  • Perhaps their eyes glow when they lie.
  • Perhaps their tail changes color with their mood.
  • Perhaps they're not entirely sure what kind of cat they are.

Underland has stranger answers.

Speed

Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.

Cat's Claws

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Feline Agility

Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Cat's Curiosity

You gain proficiency in one of the following skills of your choice:

  • Perception
  • Investigation
  • Insight
  • Stealth
  • History
  • Medicine
  • Religion

Nine Lives

When you would fall prone because of a failed Dexterity saving throw, you can use your reaction to remain standing.

You can use this ability a number of times equal to your proficiency bonus per long rest.

Purrfectly Unbothered

You have advantage on saving throws against being frightened.

When frightened, however, you may still choose to investigate whatever caused it.

This is not considered a contradiction by Catfolk.

Language

 You can speak, read, and write Common, Undercommon and one other language of your choice.

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