Homebrew FF Birdfolk (Underland) Species Details
๐๐พ๐ป๐ป๐ธ๐๐ฏ๐ธ๐ต๐ด โ ๐๐ฒ๐ป๐ญ๐ฏ๐ธ๐ต๐ด
"๐๐ฎ๐ช๐ด ๐ช๐ท๐ญ ๐๐ฎ๐ช๐ฝ๐ฑ๐ฎ๐ป"
๐๐ท๐ฝ๐ป๐ธ๐ญ๐พ๐ฌ๐ฝ๐ธ๐ป๐ ๐๐ช๐ป๐ช๐ฐ๐ป๐ช๐น๐ฑ
Birdfolk are among the most recognizable Furrowfolk in Underland.
From a distance, they might be mistaken for enormous birds perched upon a branch, rooftop, clocktower, or chimney. Up close, however, their humanoid posture becomes apparent. Most stand upright on two powerful legs, with wings extending from their backs and taloned feet adapted for both perching and combat.
Birdfolk come in an enormous variety of shapes and colors.
Some possess the hooked beak and broad wings of an eagle. Others resemble ravens, owls, hawks, parrots, cranes, swans, crows, hummingbirds, vultures, falcons, or creatures that have no proper name.
There are even stories of Birdfolk with feathers made of moonlight, feathers that change color with their emotions, and one particularly argumentative family whose feathers reportedly spell insults when they are annoyed.
Nobody has successfully proven that story false.
Birdfolk are natural travelers and observers. From the sky, they see Underland differently than those who walk beneath them. A road becomes a line. A forest becomes a sea of green. A kingdom becomes a collection of rooftops and towers.
And sometimes, something hidden on the ground becomes very obvious from above.
๐๐ฑ๐๐ผ๐ฒ๐ฌ๐ช๐ต ๐๐ฎ๐ผ๐ฌ๐ป๐ฒ๐น๐ฝ๐ฒ๐ธ๐ท
Birdfolk vary dramatically depending on their avian lineage.
Most possess:
- A humanoid torso and arms
- A birdlike head with a beak
- Two powerful legs ending in talons
- Large wings extending from their back
- Feathers covering most or all of their body
- Sharp eyesight
- Lightweight, hollow bones
- A tail that may assist with balance and flight
Their feathers can be nearly any color.
Some Birdfolk have natural plumage in browns, grays, blacks, whites, and earthy tones. Others display brilliant reds, blues, greens, yellows, oranges, pinks, or purples.
Underland has no shortage of unusual plumage.
A Birdfolk's coloration may indicate family, lineage, region, or personal identity, though there is no universal system.
๐๐ฒ๐ป๐ญ ๐๐ฒ๐ท๐ฎ๐ช๐ฐ๐ฎ๐ผ
Birdfolk may choose or roll for an avian lineage.
|
d12 |
Lineage |
|
1 |
Eagle |
|
2 |
Hawk |
|
3 |
Falcon |
|
4 |
Owl |
|
5 |
Raven |
|
6 |
Crow |
|
7 |
Parrot |
|
8 |
Swan |
|
9 |
Crane |
|
10 |
Vulture |
|
11 |
Hummingbird |
|
12 |
Strange Underland Bird |
The final category includes Birdfolk descended from creatures such as moonbirds, clockwork birds, rainbow-feathered birds, dreambirds, or other creatures that simply shouldn't exist.
Naturally, Underland has several.
๐๐ฟ๐ฒ๐ช๐ท ๐๐ช๐ท๐ท๐ฎ๐ป๐ฒ๐ผ๐ถ๐ผ
Birdfolk retain many behaviors inherited from their avian ancestry.
They may:
- Preen their feathers when nervous
- Tilt their heads when confused
- Peck objects they find interesting
- Collect shiny objects
- Perch on furniture rather than sit normally
- Sleep in unusual positions
- Become fascinated by moving objects
- Chirp, trill, whistle, click, or croak during conversation
- Become intensely alert when they hear unfamiliar sounds
- Spread their wings when startled or angry
- Groom friends and family members
- Become territorial about particularly comfortable perches
Some Birdfolk unconsciously fluff their feathers when embarrassed.
Others puff up when angry.
A few have discovered that doing either during an argument makes them significantly more intimidating.
๐๐ฝ๐ฝ๐ฒ๐ฝ๐พ๐ญ๐ฎ๐ผ ๐ช๐ท๐ญ ๐๐ฑ๐ฒ๐ต๐ธ๐ผ๐ธ๐น๐ฑ๐ฒ๐ฎ๐ผ
Birdfolk value freedom, movement, curiosity, and perspective.
They dislike being trapped, confined, or forced into rigid routines.
Many Birdfolk believe that problems look different from above.
This philosophy has led to an unfortunate number of Birdfolk solving complicated diplomatic disputes by flying onto a roof and shouting their opinions down at everyone.
They tend to be observant and quick to notice small details.
Birdfolk may also struggle with concepts that seem obvious to ground-dwelling peoples.
Why walk somewhere when you can fly?
Why own a field?
Why build a house without a roof?
Why are you keeping your treasure in a box?
Why can't they take the shiny thing?
Who decided the ground belongs to anyone?
These questions are not always philosophical.
Sometimes the Birdfolk has already taken the shiny thing.
๐๐พ๐ต๐ฝ๐พ๐ป๐ฎ
Birdfolk communities are commonly built upward rather than outward.
Aerie settlements may be constructed in:
- Mountain cliffs
- Giant trees
- Towering ruins
- Clocktowers
- Abandoned castles
- High bridges
- Floating islands
- Giant mushrooms
- Ancient ruins
- The upper levels of cities
Homes often have open windows, balconies, rooftop gardens, nesting chambers, and multiple entrances.
Doors are optional.
Roofs are frequently considered suggestions.
๐๐ฎ๐ป๐ฒ๐ฎ๐ผ
Birdfolk often organize themselves into extended families or aeries.
An aerie may contain several families living together, sharing food, stories, responsibilities, and nesting grounds.
The eldest or most experienced member may serve as an Aerie Keeper, though leadership is generally informal.
Birdfolk respect individuals who demonstrate wisdom, courage, knowledge of the skies, or exceptional skill.
๐๐ฎ๐ช๐ฝ๐ฑ๐ฎ๐ป ๐๐ธ๐ท๐ญ๐ผ
Giving someone a feather is an intimate gesture.
A feather may represent:
- Friendship
- Gratitude
- Family
- A promise
- Mourning
- Protection
- Romance
- Respect
Some Birdfolk keep collections of feathers gifted to them throughout their lives.
Others weave important feathers into jewelry, clothing, weapons, or ceremonial decorations.
๐ฃ๐ฑ๐ฎ ๐ข๐ฑ๐ฒ๐ท๐ ๐ฃ๐ฑ๐ฒ๐ท๐ฐ ๐๐ป๐ธ๐ซ๐ต๐ฎ๐ถ
Birdfolk have a cultural fascination with beautiful, reflective, or unusual objects.
Coins.
Jewelry.
Glass.
Gems.
Buttons.
Mirrors.
Keys.
Polished gears.
Teacup handles.
Someone's incredibly expensive crown.
This fascination isn't necessarily greed.
Birdfolk often collect beautiful objects simply because they are beautiful.
A Birdfolk might steal a jeweled necklace and then leave it sitting on a rock for three years because it looks pretty in the sunlight.
Many Birdfolk eventually learn that other races consider this behavior rude.
They do not always agree.
๐๐ช๐ท๐ฐ๐พ๐ช๐ฐ๐ฎ๐ผ
Birdfolk commonly speak Common and may learn Undercommon depending on where they live.
Their speech is frequently accompanied by whistles, chirps, clicks, trills, and other avian sounds.
Some Birdfolk use these sounds as a second layer of communication.
A single sentence can have an entirely different meaning depending on the accompanying chirp.
Other races rarely understand this.
Birdfolk find this deeply amusing.
๐๐ธ๐ถ๐ฎ๐ผ ๐ช๐ท๐ญ ๐๐ช๐ซ๐ฒ๐ฝ๐ช๐ฝ๐ผ
Birdfolk are most comfortable in places where they can fly freely.
๐ฆ๐ฒ๐ฝ๐๐ฎ๐ท๐ญ
Witzend is home to many wandering Birdfolk, particularly those who prefer wild forests, cliffs, and open skies.
๐ข๐ฝ๐๐ต๐ช๐ป๐ช
Stylara's military culture attracts many Birdfolk who serve as scouts, aerial messengers, archers, and reconnaissance specialists.
๐ฃ๐ฑ๐ฎ ๐๐ช๐ป๐ญ๐ฎ๐ท๐ผ
Birdfolk living in the Gardens often build their homes among enormous trees and flowering plants.
They are particularly common among messenger communities and traveling performers.
๐ฃ๐ฑ๐ฎ ๐๐ธ๐พ๐ท๐ฝ๐ช๐ฒ๐ท๐ผ
Mountain Birdfolk tend to build enormous cliffside aeries.
Some are old enough that nobody remembers who originally constructed them.
๐ก๐ฎ๐ต๐ช๐ฝ๐ฒ๐ธ๐ท๐ผ๐ฑ๐ฒ๐น๐ผ ๐๐ฒ๐ฝ๐ฑ ๐๐ฝ๐ฑ๐ฎ๐ป ๐ก๐ช๐ฌ๐ฎ๐ผ
๐๐พ๐ป๐ป๐ธ๐๐ฏ๐ธ๐ต๐ด
Birdfolk generally consider the other Furrowfolk their extended family.
They may tease Groundbound Furrowfolk for their inability to fly.
Groundbound Furrowfolk may tease them for their inability to resist stealing shiny spoons.
Neither side usually takes the argument seriously.
๐๐ช๐ป๐ญ๐ผ๐ถ๐ฎ๐ท
Birdfolk find Cardsmen fascinating.
The suits, colors, strange magic, and elaborate clothing provide endless entertainment.
Jokers are particularly popular among Birdfolk.
This is rarely a good sign.
๐๐ฑ๐ฎ๐ผ๐ฑ๐ฒ๐ป๐ฎ
Birdfolk and Cheshire often understand each other unusually well.
Both appreciate disappearing, appearing somewhere unexpected, and watching other people become confused.
Birdfolk have also discovered that Cheshire make excellent companions for aerial games of hide-and-seek.
๐ฆ๐ช๐ป๐ฏ๐ธ๐ป๐ฐ๐ฎ๐ญ
Birdfolk are fascinated by Clockwork construction.
Some have been known to spend hours perched on a Warforged's shoulder asking increasingly strange questions about gears.
๐๐ช๐ฎ
Birdfolk respect the Fae's connection to promises and names, but remain suspicious of bargains.
A Birdfolk's general rule:
"Never make a promise while standing near a mushroom."
Nobody remembers who started saying it.
๐๐ถ๐น๐ผ
Birdfolk and Imps often get along surprisingly well.
Both tend toward curiosity, cleverness, and a willingness to investigate things that sensible people leave alone.
๐๐ช๐ฐ๐ฒ๐ฌ ๐ช๐ท๐ญ ๐ฝ๐ฑ๐ฎ ๐ค๐ท๐พ๐ผ๐พ๐ช๐ต
Some Birdfolk possess an unusual affinity for wind, weather, dreams, and sound.
Their magic may manifest through:
- Whistling
- Feather charms
- Wind chimes
- Singing
- Stormcalling
- Dream messages
- Echoes
- Illusions carried on the wind
Underland Birdfolk sometimes claim that the wind remembers everything it touches.
Whether this is true is uncertain.
Some people insist the wind has whispered secrets to them.
Others insist the wind is simply a very convincing liar.
๐ฃ๐ฑ๐ฎ ๐๐ป๐ฎ๐ช๐ด๐ฒ๐ท๐ฐ
When the Breaking occurred, Birdfolk were among the first Furrowfolk to realize something was wrong.
From above, they watched the Ink spread.
Black rivers appeared across the landscape.
Forests became stained.
Villages disappeared.
Ink creatures moved through the countryside like living stains.
And the sky itself began behaving strangely.
Birdfolk reported seeing clouds that moved against the wind.
Storms that remained perfectly still.
Birds that flew upward and never came back down.
Some aeries were abandoned entirely.
Others became watchposts.
Birdfolk became valuable messengers during the early days of the Breaking, using their ability to travel above roads and Ink-infested ground.
Unfortunately, the Ink eventually learned to look upward.
๐ฃ๐ฑ๐ฎ ๐๐ท๐ด
Ink affects Birdfolk in particularly unsettling ways.
Because feathers are so closely tied to their identity, Ink corruption often begins in the plumage.
Common signs include:
- Feathers dripping black ink
- Wings leaving ink trails through the air
- Feathers moving independently
- Eyes becoming completely black
- A second set of eyes appearing beneath the first
- Feathers whispering when nobody is speaking
- Talons leaving black footprints
- Shadows taking the shape of birds
- Feathers changing color when nobody is watching
- Reflections showing the Birdfolk with different plumage
Some Ink-Touched Birdfolk develop a strange condition called The Falling Sky.
They experience dreams in which the sky is beneath them.
They awaken believing they are falling upward.
Some never recover from it.
Others claim that the dreams are actually showing them something important.
๐ฃ๐ฑ๐ฎ ๐ฆ๐ฒ๐ท๐ฐ ๐ข๐ฑ๐ช๐ญ๐ธ๐
A particularly rare form of Ink corruption is known as the Wing Shadow.
A Birdfolk's shadow begins moving independently.
At first, it simply spreads its wings when the Birdfolk does not.
Then it begins looking around.
Eventually, it may fly away.
Birdfolk who lose their Wing Shadow sometimes claim they feel lighter.
Others insist they feel as though something important has been taken from them.
Nobody knows where the shadows go.
๐๐ช๐ถ๐ธ๐พ๐ผ ๐๐ฒ๐ป๐ญ๐ฏ๐ธ๐ต๐ด
The Feathered Watch
An ancient group of Birdfolk scouts who supposedly patrol the highest places in Underland.
Some claim they can see the entire world from their aerie.
Old Mother Kree
A legendary Birdfolk oracle whose feathers are said to change color whenever someone lies.
She is reportedly very old.
She is also reportedly a terrible gossip.
The Blackwing
A Birdfolk adventurer who disappeared during the Breaking and returned several years later with entirely black feathers.
They refuse to explain where they went.
๐๐ญ๐ฟ๐ฎ๐ท๐ฝ๐พ๐ป๐ฎ๐ป๐ผ ๐ช๐ท๐ญ ๐๐พ๐ฝ๐ผ๐ฒ๐ญ๐ฎ๐ป๐ผ
Birdfolk rarely leave their aerie without a reason.
Those who become adventurers usually have something they cannot ignore.
Perhaps their home has fallen to the Ink.
Perhaps something has stolen their family feathers.
Perhaps an ancient storm has begun speaking their name.
Perhaps someone they love disappeared.
Perhaps they found a mysterious feather belonging to a creature that shouldn't exist.
Or perhaps they simply saw something from the sky that nobody else was supposed to see.
A Birdfolk adventurer often becomes the party's scout, messenger, lookout, aerial combatant, or source of unsolicited commentary from whatever rooftop happens to be nearby.
๐๐ช๐ถ๐ฎ๐ผ
Birdfolk names often contain whistles, clicks, trills, and sounds that are difficult for other peoples to reproduce.
Many use shortened names when interacting with other races.
๐๐ฒ๐ป๐ญ๐ฏ๐ธ๐ต๐ด ๐๐ช๐ถ๐ฎ๐ผ
Aeri, Kree, Tavi, Rook, Kest, Sora, Vey, Cori, Aven, Iri, Kael, Zeph, Orri, Kira, Tekk, Vira, Oori, Ekk, Seli, Rii, Kava, Nyri, Teka, Ossa, Vael, Kori, Ziri.
๐๐ธ๐ถ๐ถ๐ธ๐ท ๐๐ฒ๐ฌ๐ด๐ท๐ช๐ถ๐ฎ๐ผ
Feather, Talon, Sky, Crow, Sunny, Chirp, Flicker, Wings, Bright Eyes, Whistle, Perch, Rooftop, Storm, Blue, Red, Gold, Shiny, Beak, Highflight, Little Wing.
๐ฃ๐ฒ๐ฝ๐ต๐ฎ๐ผ
Birdfolk sometimes earn titles based on accomplishments:
Stormwing, Highwatch, Feather-Seeker, Skywalker, Cloud-Chaser, Wind-Caller, Blackwing, Sunfeather, Moonwing, The Watchful, Rooftop King, The One Who Fell Upward, The Shiny Collector, The Last Aerie, The Bird Who Saw Too Much.
๐ก๐ช๐ฌ๐ฎ ๐ข๐พ๐ถ๐ถ๐ช๐ป๐
Birdfolk are feathered Furrowfolk who embody the freedom and strange beauty of Underland's skies. They are agile, perceptive, curious, and difficult to confine. Their communities rise into cliffs, trees, towers, and clouds, while their culture revolves around family, flight, beautiful things, and the freedom to choose their own direction.
To a Birdfolk, the world looks very different from above.
And sometimes, that's exactly the problem.
**The ground hides things.
The sky reveals them.**
FF Birdfolk (Underland) Traits
Birdfolk possess the instincts, senses, and physical talents of avian creatures while retaining the intelligence and adaptability of humanoids. Their bodies are built for flight, with hollow bones, powerful wings, keen eyesight, and taloned feet. Their feathers often reflect their ancestry, family, region, or even personality. Some Birdfolk resemble familiar birds of the Upperworld, while others possess fantastical plumage found only in Underland. Many Birdfolk also possess an unusual connection to wind and air magic. A strong gust may cause their feathers to rise before anyone else notices the storm. Some claim they can hear approaching weather whispering through their wings. And in Underland, that isn't always superstition.Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Aarakocra reach maturity by age 3. Compared to humans, aarakocra donโt usually live longer than 30 years.
Alignment
Most aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.
Size
Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet.
Flight
You have a flying speed of 50 feet. To use this speed, you canโt be wearing medium or heavy armor.
Talons
Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common, Aarakocra, and Auran.
Lineage
Birdfolk may choose or roll for an avian lineage.
| d12 | Lineage |
|---|---|
| 1 | Eagle |
| 2 | Hawk |
| 3 | Falcon |
| 4 | Owl |
| 5 | Raven |
| 6 | Crow |
| 7 | Parrot |
| 8 | Swan |
| 9 | Crane |
| 10 | Vulture |
| 11 | Flammingo |
| 12 | Strange Underland Bird |
The final category includes Birdfolk descended from creatures such as moonbirds, clockwork birds, rainbow-feathered birds, dreambirds, or other creatures that simply shouldn't exist.
Naturally, Underland has several.
Keen Eye
You have proficiency in the Perception skill.
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