Homebrew FF Harengon (Underland) Species Details

Furrowfolk โ€” Harengon

โ€œMind where you step, little hare. Underland has a habit of moving the ground beneath your feet.โ€

๐“˜๐“ท๐“ฝ๐“ป๐“ธ๐“ญ๐“พ๐“ฌ๐“ฝ๐“ธ๐“ป๐”‚ ๐“Ÿ๐“ช๐“ป๐“ช๐“ฐ๐“ป๐“ช๐“น๐“ฑ

Furrowfolk Harengons are bipedal rabbitfolk whose long ears, powerful hind legs, and soft fur make them instantly recognizable. Their fur can range from snowy white and warm brown to charcoal, cinnamon, gray, black, cream, and unusual shades touched by Underland's magic.

Harengons are creatures of motion. They are difficult to keep still, quick to laugh, quicker to run, and almost impossible to corner. Their bodies seem perpetually wound like a spring, always ready to hop, dash, leap, or bolt through the nearest available opening.

Among the Furrowfolk, Harengons are particularly associated with luck, curiosity, and wandering. Many believe rabbits were among the first creatures to travel through the Rabbit Hole, and that a little piece of that impossible journey remains in their blood.

Their luck is not always subtle.

A falling chandelier misses them by an inch.

A locked door happens to have a loose hinge.

A monster trips over its own feet.

A Harengon falls down a hole and somehow lands on a conveniently placed mattress.

They call it Rabbit's Fortune.

Everyone else calls it suspicious.


๐“Ÿ๐“ฑ๐”‚๐“ผ๐“ฒ๐“ฌ๐“ช๐“ต ๐““๐“ฎ๐“ผ๐“ฌ๐“ป๐“ฒ๐“น๐“ฝ๐“ฒ๐“ธ๐“ท

Harengons are humanoid rabbits with long ears, large feet, expressive eyes, and powerful hind legs.

Their bodies are generally lean and athletic, built for sudden bursts of speed rather than prolonged endurance.

Fur

Harengon fur comes in many colors, including:

  • White
  • Cream
  • Brown
  • Black
  • Gray
  • Cinnamon
  • Auburn
  • Silver
  • Golden
  • Spotted
  • Mottled
  • Patchwork

Underland-born Harengons may occasionally display unusual magical colors, particularly those associated with The Gardens, such as pale pink, lavender, sage, or rose-gold.

Ears

A Harengon's ears are highly expressive.

They may twitch when nervous, flatten when angry, perk when curious, or swivel toward sounds.

Some Harengons decorate their ears with:

  • Ribbons
  • Flowers
  • Bells
  • Piercings
  • Beads
  • Charms
  • Tiny cards
  • Protective wards

Eyes

Harengon eyes tend toward natural rabbit colors but may occasionally possess unusual Underland hues.

Common colors include:

  • Brown
  • Amber
  • Hazel
  • Blue
  • Green
  • Gray
  • Violet
  • Red

Some Harengons are born with mismatched eyes, which are traditionally considered a sign of particularly strong Rabbit's Fortune.


๐“๐“ฝ๐“ฝ๐“ฒ๐“ฝ๐“พ๐“ญ๐“ฎ๐“ผ ๐“ช๐“ท๐“ญ ๐“Ÿ๐“ฑ๐“ฒ๐“ต๐“ธ๐“ผ๐“ธ๐“น๐“ฑ๐“ฒ๐“ฎ๐“ผ

Harengons tend to be energetic, curious, sociable, and difficult to discourage.

They believe that standing still for too long gives trouble an opportunity to catch up.

A common Furrowfolk saying is:

โ€œIf you don't know where you're going, hop anyway.โ€

Many Harengons believe strongly in luck and momentum. Bad things happen. Good things happen. The important thing is to keep moving.

They also tend to be intensely protective of their homes and families.

A Harengon might happily wander halfway across Underland without a plan.

Threaten their warren, however, and suddenly that cheerful rabbit has a very different expression.


๐“•๐“พ๐“ป๐“ป๐“ธ๐”€๐“ฏ๐“ธ๐“ต๐“ด ๐“’๐“พ๐“ต๐“ฝ๐“พ๐“ป๐“ฎ

Harengon communities are often built around warrens, family groups, and tightly connected neighborhoods.

Their homes can be found throughout the Gardens, though many have also established warrens beneath hills, gardens, forests, and abandoned settlements.

Their homes tend to be cozy, colorful, and filled with food, plants, books, trinkets, and objects collected during travels.

The First Hop

Harengon children traditionally undergo a coming-of-age ceremony known as The First Hop.

The child is given a small pack and sent on a short journey outside the warren.

They aren't expected to go far.

They're expected to come back with a story.

The story matters more than the distance.


๐“ฃ๐“ฑ๐“ฎ ๐“–๐“ช๐“ป๐“ญ๐“ฎ๐“ท๐“ผ

The Gardens are considered one of the spiritual homes of the Furrowfolk.

The region's abundant plant life, strange flowers, talking creatures, and magical soil are deeply intertwined with Harengon culture.

Many Harengons believe that Mother Nature watches over the warrens, although different families interpret this belief differently.

Some leave offerings of:

  • Carrots
  • Flowers
  • Honey
  • Tea
  • Fresh bread
  • Seeds
  • Shiny objects

A particularly old tradition involves leaving a carrot beneath a flowering bush before beginning a dangerous journey.

If the carrot is gone when they return, the journey is considered blessed.

If the carrot is still there...

They usually blame the traveler.


๐“ฃ๐“ฑ๐“ฎ ๐“˜๐“ท๐“ด ๐“ช๐“ท๐“ญ ๐“ฃ๐“ฑ๐“ฎ ๐“‘๐“ป๐“ฎ๐“ช๐“ด๐“ฒ๐“ท๐“ฐ

The Ink has had a strange effect on Furrowfolk.

Their natural connection to Underland's fey-like magic sometimes causes Ink corruption to behave unpredictably within them.

Some Harengons exposed to Ink have developed:

  • Black-tipped ears
  • Ink-dark eyes
  • Strange markings
  • Shadowy fur
  • Glitching shadows
  • Whispers coming from their reflections
  • Unnaturally lucky escapes

The oldest Furrowfolk stories warn:

โ€œNever let the Ink learn your name.โ€

Some believe the Ink wants to understand the strange luck that protects the Harengons.

Others believe it wants to steal it.


๐“ก๐“ฎ๐“ต๐“ช๐“ฝ๐“ฒ๐“ธ๐“ท๐“ผ ๐”€๐“ฒ๐“ฝ๐“ฑ ๐“ž๐“ฝ๐“ฑ๐“ฎ๐“ป ๐“ก๐“ช๐“ฌ๐“ฎ๐“ผ

Harengons are generally friendly with the other Furrowfolk and Garden-dwellers.

They are particularly fond of:

  • Dumkins
  • Flowerlings
  • Rosekins
  • Cheshire
  • Fae
  • Wildkins

Their relationship with Cheshire can be especially entertaining. Harengons tend to distrust anyone who can disappear without warning, while Cheshire often find Harengon's nervous twitching absolutely delightful.

Harengons are less comfortable around Salazen, where rabbits are sometimes associated with rebellion, espionage, and disappearing into underground tunnels.

This reputation isn't entirely undeserved.

 


๐“•๐“พ๐“ป๐“ป๐“ธ๐”€๐“ฏ๐“ธ๐“ต๐“ด ๐“—๐“ช๐“ป๐“ฎ๐“ท๐“ฐ๐“ธ๐“ท ๐“ฃ๐“ช๐“ต๐“ฎ๐“ท๐“ฝ๐“ผ

Some Harengons develop stronger connections to particular aspects of their rabbit heritage. If you're using sub-options for Furrowfolk, consider these:

Heritage Trait
๐Ÿ‡ White Hare Gain proficiency in Stealth.
๐ŸŒฟ Garden Hare Gain proficiency in Nature or Survival.
๐ŸŒ™ Moon Hare Gain darkvision out to 60 feet.
๐Ÿ„ Burrow Hare Gain a burrowing speed of 10 feet through loose earth.
๐ŸŒธ Flower Hare You know the druidcraft cantrip.
๐Ÿ–ค Ink-Touched Hare You have advantage on saving throws against being frightened by Ink creatures.
๐ŸŽฉ Warren Trickster Gain proficiency in Deception or Sleight of Hand.
๐Ÿƒ Lucky Hare Once per long rest, after rolling a d20, you may treat a roll of 9 or lower as a 10.

๐“๐“ช๐“ถ๐“ฎ๐“ผ

Harengon names tend to be short, playful, and easy to call across a warren.

Masculine Names

Bram, Pip, Thistle, Hopper, Bramble, Tuck, Nib, Clover, Jasper, Finch

Feminine Names

Poppy, Clover, Hazel, Briar, Daisy, Fennel, Marigold, Wren, Primrose, Tilly

Unisex Names

Bunny, Cricket, Mallow, Juniper, Sprig, Clover, Button, Nettle, Honey, Pebble

Warren Names

Some Harengons are given affectionate family names or nicknames based on their personality.

Examples:

  • Quickfoot
  • Long-Ear
  • Lucky
  • Three-Hops
  • Burrow-Born
  • Flower-Ear
  • Softstep
  • Rabbit's Luck
  • Little Hare
  • Hopper
  • Fleetfoot
  • Carrot-Thief
  • Moon-Ear
  • Blacktail
  • Inkfoot

FF Harengon (Underland) Traits

Furrowfolk Harengons carry the restless energy, keen senses, and powerful legs of their rabbit ancestors, touched by the strange luck woven throughout Underland. Their natural agility allows them to leap from danger, while their fey-touched nature seems to bend fortune in their favor. Whether darting through the Gardens, disappearing down a burrow, or somehow surviving yet another questionable adventure, Harengons have a remarkable talent for being exactly where they need to be.

Ability Score Increase

increase one score by 2 and increase a different score by 1

Age

 Harengons have a life span of about a century.

Size

You are Medium or Small. You choose the size when you select this race

Speed

Your walking speed is 30 feet

Language

You can speak, read, and write Common, Undercommon and one other language

Hare Trigger

You can add your proficiency bonus to your initiative rolls.

Leporine Senses

You have proficiency in the Perception skill.

Lucky Footwork

When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.

Furrowfolk Talents

Some Harengons develop stronger connections to particular aspects of their rabbit heritage. If you're using sub-options for Furrowfolk, consider these:

White Hare Gain proficiency in Stealth.
Garden Hare Gain proficiency in Nature or Survival.
Moon Hare Gain darkvision out to 60 feet.
Burrow Hare Gain a burrowing speed of 10 feet through loose earth.
Flower Hare You know the druidcraft cantrip.
Ink-Touched Hare You have advantage on saving throws against being frightened by Ink creatures.
Warren Trickster Gain proficiency in Deception or Sleight of Hand.
Lucky Hare Once per long rest, after rolling a d20, you may treat a roll of 9 or lower as a 10.

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