Homebrew Feral Goblin. Species Details

Feral Goblins are cousins of goblins that usually live in forests and jungles, increasing their insticts to levels matching that of the wild predators. Their bodies are well trained in climbing, running, hunting and they are thinking with survival as primary. Living in groups to hunt or as lone wolfs, they can easily survive alone in harsh conditions. 

 

What the Feral goblins are better as:

Feral goblins are perfect for rangers, tribe assasins rogues, beasty monks and survivor fighters. Their skill proficiencies make awesome skill monkeys and utility builds, while their 

 

 

 

Feral Goblin. Traits

Feral Goblins

Darkvision

You have 60ft. of darkvision.

Hunter's skills

You have proficiency in the survival and perception skills.

Claws and Teeth

Your unarmed strike can deal slashing or piercing damage (your choice). Also, your unarmed strikes deal 1d6 damage instead of their normal amount.

Predatorial hit

When you hit someone with an unarmed strike you can gain temporary hit points equal to 1d6+ your Constitution modifier.

You can use this ability a number of times equal your Proficiency Bonus before needing to finish a long rest.

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