Homebrew Geomite Species Details
A small, sentient pile of rocks, these creatures have formed underground civilisations within many worlds' cave systems. They are very skilled in archeology and mining from living in caves most of their lives. They are one of the richest races, but because of their secluded dwellings, they are not too interested in worlds' economics. These little creatures can consume different rocks and minerals, gaining peculiar and intriguing abilities. Being made of stone, they have robust natural armour, and cannot be cut easily. They do not have their own language, and mainly speak dwarfish, even though they have an ancient rivalry. (Probably due to mining permits)
Geomite Traits
+2 Bonus to AC, Resistance to slashing and piercing damage. Eating rocks heals Hp, eating minerals and special ore gives bonuses depending on colour/properties.Stone carapace
You have a +2 Bonus on AC, and resistance to slashing and bludgeoning damage, since blades and sharp objects glance off your body.
Geology
You have lived underground for much of your life, becoming accustomed to the environment, and gaining expertise in excavation and rock identification. You gain the starting equipment: Bone Mallet, Bone Chisel, rock identification manual, pebble pouch and rope. When in caves/rocky terrain, you gain 'Hide' as a bonus action and +1 on stealth, perception and investigation. As well as this, if you have your bone mallet and chisel equipped, you may roll a d20 + DEX modifier:
1 = fail
2 - 12 = A simple rock
13 - 19 = A mineral/rock of your choice
20+ = 2 minerals/rocks of your choice
Geoform
You can consume different minerals, with different minerals giving different effects. When you consume one, the mineral grows out of your torso in spikes like armour. A creature dealing melee damage to you must succeed on a DEX saving throw or take 1d4 piercing damage per mineral. If anything succeeds on a critical hit against you, your mineral armour breaks and you take normal damage, and are stunned for 1 round. You can have 1 bonus at once, with a new ability replacing the old one. At levels 5, 11 and 17, you are able to have an extra ability at once. Regular stones do not count towards your ability count, and do not change your body.
All stones/minerals/ores heal 1d4, and minerals provide a bonus +2 stat modifier depending on the colour:
STR: Red
DEX: Green
CON: Orange
WIS: Blue
INT: Yellow
CHA: Purple
Metamorphing
Tapping into the well of magical power used to create you, you may summon forth the might of a stone beast. When consuming a mineral, you may choose to take an action to transform into a Talus. Your height and weight triples, no longer being a pile of animated pebbles, but boulders. You have +3 AC and resistance to all non-magical damage. On your back you have a crystalline protrusion of the minerals currently active. This is your weak point. You take double damage when struck here, and if you go below half Hp or are struck with a critical hit on your weak point the crystal shatters, reverting the transformation and leaving you stunned for 1 round. You are unable to wield weapons, but your giant boulder arms are encrusted with the gems you currently have active. Your unarmed strikes do 3d12 bludgeoning damage with an additional 1d6 piercing damage for each mineral active. You may detach your arms and throw them at a target with a range of 10 times your strength modifier, dealing 2d8 bludgeoning damage with an additional 1d6 piercing damage for each mineral currently active. When within 5ft of your thrown arm you may re-attach it.
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