Homebrew Deerfolk Species Details

Deerfolk were created by the God Vishnu long after the Era of Dragons, they were one of the first animal humanoid species based on the Deer that roamed the wilds. They started off as a very nomadic species that moved around to avoid the predatory beasts that would hunt them down if given the chance. To aid in this struggle, they were gifted heightened hearing so they could evade ambush and stay safe while on the move. 

Deerfolk are bipedal humanoids with cloven hooves, unlike the more animalistic variant they have hands with opposable thumbs. They have a rack of antlers with Reindeerfolk having blunt antlers whereas common deerfolk have sharper almost bladelike antlers. 

In present-day, deerfolk have left their nomadic ways, favoring the safety of towns and villages over the danger of the wilderness.


Deerfolk Traits

Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet

As a Deerfolk, you have these special traits.

Languages

Common and Deer, potentially others if they suit the character.

Darkvision

You have Darkvision with a range of 60 feet.

Antlers

You have Antlers that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.

Antler Stab

Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Antlers as a bonus action.

1D6+STR piercing damage.

Heightened Hearing

You have advantage with Perception checks based on hearing.

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