Homebrew Changbi Demon Species Details
Congratulations, crawler. You are now a Changbi Demon—a humanoid adaptation of a nightmare that has learned the social value of standing upright and occasionally wearing pants.
For purposes of targeting, healing, resurrection, and other administrative nuisances, you count as a Humanoid. This is excellent news for you and deeply disappointing news for anyone who was hoping to file a “technically not murder” defense.
Your demonic senses grant Darkvision out to 60 feet. Darkness no longer protects your enemies from being noticed. It still protects them from being interesting.
Your flesh carries an unpleasant caustic quality, granting resistance to Acid damage. Splash zones, corrosive traps, and enemies with truly disgusting saliva are now slightly less of a personal concern. Do not drink unknown green liquids to test this feature. We will know.
Your Withering Touch turns an unarmed strike into a small act of spiritual sabotage. When you hit with an unarmed strike, you may deal additional Necrotic damage equal to your Proficiency Bonus. The target cannot regain hit points until the start of your next turn. You may use this ability a number of times equal to your Proficiency Bonus, no more than once per turn.
Beginning at character level 5, your Smoke Escape grants the innate spell Gaseous Form. Because sometimes the correct tactical response is not “fight harder,” but “become smoke and leave.”
And no, touching an ally does not automatically injure them in this adaptation. The System has decided that discouraging physical contact among teammates would be bad for morale, ratings, and the marketability of dramatic rescue scenes.
You are corrosive. You are difficult to kill. You can stop your enemies from healing and eventually turn into vapor.
Try not to get sucked into a ventilation system.
As a Changbi Demon, you have the following special traits.Caustic Flesh
Your flesh carries an unpleasant caustic quality, granting resistance to Acid damage. Splash zones, corrosive traps, and enemies with truly disgusting saliva are now slightly less of a personal concern. Do not drink unknown green liquids to test this feature. We will know.
Withering Touch
Your Withering Touch turns an unarmed strike into a small act of spiritual sabotage. When you hit with an unarmed strike, you may deal additional Necrotic damage equal to your Proficiency Bonus. The target cannot regain hit points until the start of your next turn. You may use this ability a number of times equal to your Proficiency Bonus, no more than once per turn.
Smoke Escape
Beginning at character level 5, your Smoke Escape grants the innate spell Gaseous Form. Because sometimes the correct tactical response is not “fight harder,” but “become smoke and leave.”
Darkvision
You have Darkvision with a range of 60 feet.
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