Homebrew Elemental Monstrosity Species Details
An unimaginable horror originating from the elemental chaos that separates the inner realms from the planar realm, its true form is incomprehensible to most, as its a creature of the fourth dimension of existence. Elemental Monstrosities are not inherently malevolent as most tend to disguise as a mortal being and live among the creatures of the inner realms (most tend to choose races such as humans or elves). when in the form of another being, they take on the same physical and social traits of that species, including body shape, markings, language, and culture. if a creature sees its true form, it will usually begin to be capable of perceiving forces and creatures of higher dimensions, but also be rendered vulnerable to such forces, always eventually resulting in death (a more famous case of a person perceiving one resulted in the person being turned inside out on the molecular level and spontaneously disappearing, with his body later being discovered in high solar orbit by astronomers). few people are capable of perceiving an Elemental Monstrosity, but those that do have reported varying physical traits before they promptly died in a horrific fashion, such traits often repeated by victims are a body shape that constantly shifts in grotesque ways, what seems to be organs moving through what is likely to be the epidermis, and numerous eyes that remain unblinking. little else is known about these beings, as its nearly impossible to distinguish an Elemental Monstrosity from the species its taking the form of.
Elemental Monstrosity Traits
Mortal Facsimile. The Elemental Monstrosity can assume the physical appearance and apparent size of a humanoid species it has observed.Mortal Facsimile
The Elemental Monstrosity can reshape its body into a physical imitation of any humanoid species it has observed. The chosen form may resemble a human, elf, dwarf, or another humanoid species, including the species’ typical body shape, skin or hair characteristics, markings, facial structure, voice, apparent age, and other visible physical traits.
The transformation is not an illusion. The Elemental Monstrosity’s body physically reorganizes itself to resemble the chosen species, allowing it to interact with mundane objects, wear appropriately sized equipment, speak using the form’s natural voice, and move through spaces designed for humanoids. Its apparent size changes to match the selected form, although its underlying nature remains unchanged.
The Elemental Monstrosity can imitate the cultural mannerisms, posture, accent, and social behavior associated with a species it has studied. This allows it to pass as a member of that species under casual observation. However, the transformation does not grant the memories, knowledge, experiences, or magical abilities of the creature or species being imitated.
While in a Mortal Facsimile, the Elemental Monstrosity retains its own ability scores, creature type, senses, class features, spellcasting, memories, and other abilities unless a trait specifically states otherwise. It does not become a Humanoid for the purpose of spells, abilities, or other game effects that target creature type.
The Elemental Monstrosity’s equipment does not transform with it. Equipment that fits the chosen form can be worn and used normally, while equipment that cannot fit the form remains inaccessible, is left behind, or merges into the transformation, as determined when the form is assumed. The Elemental Monstrosity cannot use equipment that its current form cannot physically manipulate.
If the Elemental Monstrosity is incapacitated, killed, or affected by an effect that reveals true forms, its disguise may become unstable. At the DM’s discretion, brief distortions may appear: an extra eye opening beneath the skin, organs shifting beneath the surface, limbs bending at impossible angles, or the body momentarily occupying more space than it should.
When the Elemental Monstrosity returns to its true form, its body expands and rearranges itself into its natural Gargantuan shape. Any equipment it cannot use in that form is left behind, becomes inaccessible, or remains attached but unusable, according to the rules established for the transformation.
Incomprehensible Anatomy
The Elemental Monstrosity’s true form does not possess a stable humanoid anatomy. Its limbs, appendages, sensory organs, and internal structures constantly shift through angles and dimensions that ordinary creatures cannot properly perceive. What appears to be one limb may divide into several, pass through another part of the body, or briefly occupy multiple positions at once.
The creature has no reliable hands, fingers, joints, shoulders, or other anatomical features designed for the precise manipulation of mortal equipment. Its body is not built to hold objects in a consistent orientation, and its grasp may cause an object to slip through an impossible fold in its anatomy, become partially embedded within its body, or emerge from an unexpected location.
While in its true form, the Elemental Monstrosity cannot wield weapons, wear armor, use shields, manipulate ordinary tools, open containers, turn locks, write, draw maps, or perform other tasks that require precise humanoid hand movements. It cannot drink or administer potions, load or fire ordinary weapons, or operate equipment designed for a humanoid body.
This limitation does not prevent the Elemental Monstrosity from interacting with the world through its own body. It can move objects by pushing, striking, enveloping, dragging, crushing, or otherwise using its natural anatomy. It can make natural attacks, grapple creatures if it possesses an appropriate ability, manipulate its surroundings through its limbs or appendages, and interact with objects in broad or imprecise ways. However, the DM determines whether a particular task requires anatomical precision that the true form cannot provide.
The Elemental Monstrosity can still move, perceive its surroundings, communicate, make natural attacks, and use any innate or class-based abilities that do not require ordinary equipment. Its unusual anatomy does not prevent it from casting spells. Instead, the creature’s body serves as its natural armor and spellcasting focus.
When casting a spell, the Elemental Monstrosity may use its own body as a spellcasting focus for material components that have no listed cost and are not consumed by the spell. It must still provide material components that have a listed cost or that are consumed by the spell unless another feature allows it to ignore those components. It must also provide any verbal and somatic components required by the spell, although these components may manifest as movements, vibrations, sounds, or dimensional distortions that do not resemble the gestures or speech of mortal spellcasters.
The Elemental Monstrosity cannot benefit from worn armor or a shield while in its true form. Its Armor Class is determined by its natural defenses, shifting body, and other features of its species rather than by manufactured protection. Attempts to place ordinary armor or clothing on the creature may fail as the material slips through its body, becomes distorted, or is torn apart by its changing shape.
Equipment carried by the Elemental Monstrosity does not automatically become usable when it assumes its true form. Any equipment that requires hands, a stable body, or precise manipulation remains inaccessible or unusable until the creature returns to a form capable of operating it. Equipment may remain attached to the creature, fall into the nearest available space, or become caught within an impossible fold of its anatomy, as determined by the DM.
To observers, the Elemental Monstrosity may appear to interact with objects inconsistently. It might reach toward an object from one direction while its appendage emerges from another, strike a target without visibly crossing the intervening space, or cause an object to tremble as though touched from within. These effects are consequences of the creature’s higher-dimensional anatomy and do not necessarily grant it teleportation, invisibility, or the ability to ignore physical barriers unless another feature specifically allows it.
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