Homebrew Intellect Hunter Species Details

You are a parasite wearing a person like a well-tailored coat. Together, you remember things neither of you learned. The host has been informed. The host has opinions. You may ignore them.

Variant: Bound Host

The playable character is the parasite and its stabilized host together.

Traits

  • Darkvision: 60 feet.
  • Mental Resilience: Resistance to Psychic damage.
  • Silent Contact: You can communicate telepathically to one creature you can see within 30 feet. It must understand a language; this does not let it reply telepathically.
  • Borrowed Memory: After a Long Rest, choose one skill proficiency. It lasts until your next Long Rest.

Notes

You cannot acquire monster statistics, leave the host as a second combatant, or escape death by taking another corpse. A host replacement is a GM-managed story event.

Intellect Hunter Traits

The Intellect Hunter has the following traits:

Mental Resillience

Resistance to Psychic damage.

Silent Contact

You can communicate telepathically to one creature you can see within 30 feet. It must understand a language; this does not let it reply telepathically.

Borrowed Memory

After a Long Rest, choose one skill proficiency. It lasts until your next Long Rest.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and your choice of Elvish or Vedalken.

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