Homebrew Enkoh (Hulking) Species Details
Beneath snow-capped peaks, where white drifts bury the chaos of rocks and streams, the formidable enkoh make cities of ice and snow. Well-adapted to colder climes, these thick-furred simian folk blend an innate skill for survival with a piercing intelligence, making homes in inhospitable environments.
Enkoh have a transformative effect on their environment, domesticating beasts, curtailing avalanches, and building sprawling towns. With singular intent, enkoh collaborate to form a unified community capable of raising a city from the icy wastes in a matter of months. Their realms can be found within vast glaciers and snowfields, boasting soul-soothing hot springs and serving steaming winter cider fermented inside the trunks of hibernating trees.
Few enkoh structures are ancient; the ephemeral nature of ice and slow creeping of glaciers means only those structures in the coldest, flattest expanses are over a few hundred years old. This transient nature leads enkoh to value their kith and kin—their troop—over any single location, and it has made them masters of ice-crafting. With saw and skin, enkoh cut and melt ice just enough so that it forms solid bonds upon re-freezing. This method produces edifices of fantastical shapes; indeed, enkoh architecture is widely regarded as some of the most beautiful in the Yokai Realms by the few foreign eyes to have seen it.
Masters of ice-craft, enkoh guard their crafting secrets fiercely and rarely trade anything more than the essentials with other races. Though it is rare for an enkoh to leave their troop, the lure of master crafters specialising in metal and stone, as well as tales of verdant, sprawling landscapes not cloaked in ice, can lead some into lives of adventure. Fewer still return to their troop, but those that do are warmly welcomed and can expect a peaceful old age in return for sharing the wisdom of their travels.
Enkoh (Hulking) Traits
As an enkoh, you have the following traits:Ability Score Increase.
Your Intelligence score increases by 2 and your Constitution score increases by 1.
Age.
An enkoh reaches maturity at 15 years of age and can live up to 80 years.
Thick Fur.
You have resistance to cold damage.
Ice Craft.
You gain proficiency with one of the following artisan’s tools: carpenter’s tools, glassblower’s tools, jeweller’s tools, mason’s tools, potter’s tools, or smith’s tools. You have advantage on ability checks you make to use these tools to shape ice.
Languages.
You can speak, read, and write Common and one other language that you and your GM agree is appropriate for your character.
Chest Beating
As a bonus action, you can pound your fists to your chest, causing a surge of adrenaline and valour. Until the start of your next turn, you have resistance to bludgeoning, piercing, and slashing damage, and you have advantage on Intimidation checks. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Natural Cooks.
With ingredients worth at least 1 sp, you can prepare a meal for a number of Medium or smaller creatures equal to 2 + your proficiency bonus over the course of a short or long rest. A creature who eats the meal at the end of the rest regains one spent Hit Die and gains temporary hit points equal to 1d6 + your proficiency bonus.
Powerful Build.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
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