Homebrew Miur Species Details
The Burnt Plane, a desolate wasteland of deserts and ruins infested with massive dragons and predators romancing every corner. In order to survive this plane the Miur became massive, tough, and hard to control. But after escaping from it? Needs began to shift.
The Miur are built like tanks, potentially getting to 6 and a half feet tall. They’re 500 pounds of armor, muscle, and attitude problem. Those who had never encountered the Burnt Plane question how they managed to exist in the first place, with the closest analogue to them on Zerrik being armadillos. The Miur are built for combat and make excellent soldiers, but having to deal with concepts like trade and diplomacy were something they didn’t expect to ever need.
Education among the Miur is very hands on. They aren’t necessarily dumb, as shown by a detailed knowledge of military tactics, Druidic lore, and how to survive in the wild perpetrated through a strong oral history. They are considered by many to be dumb brutes, when it’s simply a different set of priorities. Literacy is a new concept to them. The reputation as mindless might come down to their idea of civics. Because of a honed fight or flight reflex and a need to keep moving the Miur didn’t and still don’t have much in the way of a rich governmental structure. A lot of the time it comes down to who can rally the most people behind them to claim that they are the strongest person in the tribe. From there on though? Lines of succession can get pretty… blurry.
Whether the cycle continues, it breaks out into a mob, or it passes through the bloodline tends to depend heavily on circumstance. Miur have also earned a reputation for being questioning of authority. When your every decision could lead to being eaten by worms it was a good trait to have but without that threat? Problems can arise.
Names for the Miur are simply; tribe name first followed by a simple personal name that was at most one or two syllables.
Miur Traits
The surviving Miur have the following traitsAbility Score Increase
Your Constitution score increases by 2, and your Strength by 1.
Miuric Biology
You have a natural armor bonus of 1. When unarmored, your AC is 10 + 1 + your Dexterity modifier. In addition, your hit point maximum is increased by 1, and increases by 1 every time you gain a level.
Combat Training
You gain proficiency with longswords, hammers, and javelins. You are also proficient with unarmed strikes, which deal 1d6 bludgeoning damage.
Languages
You can speak, read, and write Common and Primordial.
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