Homebrew Pango (pangolin) v1.01 Species Details
Pangolin are medium sized mammals with naturally occurring armor. They age at the same rate as humans slowly growing in size with age. They reach maturity around 20 years of age. They are great diggers and naturally want to hide. They have natural armor that doesn't cause any disadvantage.
-Búsqueda de un núcleo con el que ser enterrados y ser dioses de los mundos que se crean en su interior.
-Las crías (hasta los 15-20) llevan una semilla como núcleo con la que su alma se reencarna en caso de muerte prematura.
-Comunidades pequeñas. Poblados rurales. Agricultura.
-Comunidades familiares, sin separación de castas o clanes.
-Nombres cortos.
-G, N, L, R Como consonantes principales
-I, U, O como vocales.
-L, N, I, U hembras (Liin, Unli, Ingl...)
-O, U, N, G, R machos (Gnorr, Unglr, Rlo...)
Pango (pangolin) v1.01 Traits
Their natural defense, strong claws and fast defenses make people fear those naturally peaceful creatures.Ability Score Increase
Your Constitution score increases by 2, and your Wisdom or Strenght score increases by 1.
Natural Armor
Due to your scales and the shape of your body, you are ill-suited to wearing armor. Your armored body provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Prehensil Tongue
A 5ft tongue that can be used as an extra hand. It is able to manipulate small objects. You may make skill checks at a distance at a -2 penalty with it.
Defense Curl
As an action you can curl up into a ball to increase your AC. You gain a +3 bonus to your AC and advantage on constitution and strength saving throws. While curled up, you are prone, your speed is 0 and can’t increase*, you have disadvantage on Dexterity saving throws, you can’t take reactions, and you can't take actions other than a bonus action to "Rollout" or uncurl.
*See Rollout.
Rollout
While you are in a Defense Curl you can use a bonus action to travel a full 30 feet trampling every creature you hit until the end of the action. Any creature in your path must make a Dexterity Saving Throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After using this action, Defense Curl ends and the next attack against you has advantage.
Tremorsense
A creature with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures.
Previous Versions
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4/28/2023 11:33:39 PM
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