Homebrew Fera Species Details
History outline
orc tribe finds runs out of human vilages to murderise => a select group of orcs decide to stick to their tradition and honor the forrest => a tribe of fae/dragons/whatever move in and hyper grow the forrest and with it all of it's wild creatures and beasts => orc tribe decides to adapt to their surroundings and give up on what little livestock is left and go on to hunting the overpowering beasts (this is where the recorded history starts => orc tribe under goes a lot of evolution influenced by new tribe to become unlike what they were before and into a more hidden hunter, traditionalist civilisation
Design ideas
- Deep greens and earthy browns colour palette for camouflage
- More defined legs to improve on dexterous ability (e.g flexibility, agility)
- Shorter then an elf but taller than a gnome to help with the densely packed forest
- Slit pupils to help with depth perception and light adjustment
- Larger and higher ears to listen for surroundings better
- Sharper and more pointed teeth to break through skin
Fera Traits
Your Fera character has a collection of abilities embedded within their person and their training.Ability Score Increase
The Fera have a very active lifestyle and their extremely unpredictable home environment often leads to a business-only type attitude. Playing as a Fera will give you an increase in your wisdom by 1 and in your dexterity by 2, you will also have a decrease in charisma by 1
Age
Fera reach adulthood in their early teens but can live up to 2 centuries
Alignment
Fera tend towards Lawful neutral. due to their traditionalist lifestyle, it is very rare for one to deviate into chaotic.
Size
Fera, although many millions of years ago were a large and fearsome race have since evolved to be no larger than an elf, in an ironic twist for their quest for power. they average around 5 feet tall and are considered medium sized creatures.
Speed
Your base walking speed is 35 feet.
Languages
As a Fera, you will be able to speak, read, and write Draconic and 1 other language. Living on the edge of society, Fera speak with an accent extremely unique to themselves, this is also the reason why many of them aren't taught common at birth and instead learn it for their own later on in life when they leave their home tribe for a mate.
Darkvision
with eyes optimized for use under the silent blues of the night sky and the heavily shaded jungle, you have superior eyesight in dark and dimly lit areas. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fae Combat
As a result of the generations that have been dealing with the fae and fae like beings, the fera have grown adapt at locating or understanding magic and things connected to magic.
Evolutionary warfare
The Fera people's many generations have slowly evolved with an affinity for their hunting style. Choose 1 trait primary to you're evolution group, this will determine you're genetic alteration.
Traditional outlet
You have a proficiency with an artisan's tools of your choice or any one musical instrument.
Fera weapons training
Through a culture of big game hunting and battling tribes, simple fists and fangs won’t be enough, from a young age you have been trained in using simple weaponry, sickles, spears, bows, and scimitars.
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