Homebrew Feral Goblin Species Details

It is said that the feral goblins are descended from goblins afflicted with lycanthropy. Over the generations the curse has been both diluted and amalgamated into their line. Feral goblins are hairier than most, their claws and teeth as sharper and their senses keener. Feral goblins prefer to attack with great fury, renouncing weaponry and tools in favor of their natural savagery. Instead of armor they adorn themselves in trophies from their slain prey. As they prefer to attack other humanoids this usually involves shiny bits of metal, tattered clothing, bone and skins.

Feral Goblin Traits

Your racial trait display your savage heritage.

Ability Score Increase

Your Constitution score increases by 2, and Strength score increases by 1.

Age

Goblins reach adulthood at age 8 and live up to 60 years.

Alignment

Most feral goblins are chaotic neutral, not caring for lawful and order of a well-ordered society. They mostly care only for themselves as feral goblins are typically loners.

Size

Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.

Speed

Your base walking speed is 30 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Scarred Skin

Through constant battle for survival your skin has become scarred and tough. While you are wearing no armor, your AC includes your Constitution modifier.

Primal Weapons

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Nimble Escape

You can take the Disengage or Hide action as a bonus action on each of your turns

Languages

You can speak, read, and write Common and Goblin.

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