Homebrew Plant-Kin Species Details

Plant-Kin can only be created from a ritual spell of conjuration mixed with evocation. The most Basic recipe is An ounce of fresh blood (at least from the last 2 hours), any kind of humanoid blood, and make sure it isn't mixed. Then, any amount of flowers and grass, around 10 grams of it all together, a page of papyrus (with a soul binding contract written in). Finally the magic user must attempt to cast the spell, and chant the ancient words of the old god. Once these steps are complete. The plants and flowers will form into a replicate of the person the blood belonged to, they will share memories, weaknesses, strengths, traits, and magic. But the Plant-Kin will always be slightly weaker then the original. Now a plant-kin will naturally follow the orders of whoever created them, but without a master the plant-kin wander aimlessly in search of a new leader, or in search of their blood relatives. These creatures are mystical and very rare now a days, but can still be found around druids or in plant rich areas

Plant-Kin Traits

|Nature Body|

|Nature Body|

You gain a weakness to fire damage, and gain proficiency in the Nature skill

|Dead and Alive|

When HP drops to zero and you fail 3 deathsaves, rendering your character dead. Your remains can be planted and watered. If this process is kept up, in the next 2 days you will have regrown, but are now Small in size. In another 5 days, you will be back to normal. Unless you were killed Via fire damage or your remains were burnt after 'death'. 

|Blood-Related|

Depending on the blood that was used for your creation, you'd gain all the traits your blood sibling has. So as an elf you'd gain dark vision, or get fey ancestry. Etc. 

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