Homebrew Forest strikers Species Details
Short and Stout
Bold and hardy, Forest strikers are known as skilled shooters, wood workers, and workers of stone and metal. Their courage and endurance are also easily a match for any of the larger folk.
Forest strikers skin ranges from deep green to a paler green tinged with brown, but the most common shades are light brown or deep green, like certain tones of the forest. Their hair, worn short and in simple styles, is usually green or brown.
Long Memory, Long Grudges
Forest strikers can live to be more than 1000 years old, so the oldest living Forest strikers often remember a very different world. For example, some of the oldest Forest strikerscan remember when orcs conquered the fortress and drove them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
Clans and Kingdoms
Forest strikers fortresses stretch deep in the forest where the they mine wood and precious metals and forge items of wonder. They love the beauty and artistry of precious metals and fine jewelry, and in some Forest strikers this love festers into avarice. Whatever wealth they can’t find in their forest, they gain through trade.The chief unit of Forest strikers society is the clan, and Forest strikers highly value social standing. Even Forest strikers who live far from their own kingdoms cherish their clan identities and affiliations and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Forest strikers Names
A Forest strikers name is granted by a clan elder, in accordance with tradition. Every proper Forest strikers name has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any Forest strikers name in its place.
Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal
Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra
Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart
Subrace
Two main subraces of Forest strikers populate the worlds of D&D: aqua Forest strikers and mountain Forest strikers. Choose one of these subraces or one from another source.
Forest strikers Traits
Your Forest strikers character has an assortment of inborn abilities, part and parcel of Forest strikers nature.Ability Score Increase
Your Constitution score increases by 2.
Age
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment
Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
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