Homebrew Kitsune Species Details

In a far off land to east, Kitsune exist as common visitors to the Material Plane, often reveling in merriment and getting up to mischief under the guise of an average person. Their mistifying nature earned them a reputation and widespread belief that they are servants of beings from the Celestial Plane, even though they often reside in the Feywilds. Whether it be true or not and they do choose to serve a God or other planar being, they are generally well-meaning, even if their hi-jinx can go too far at times. They would make it a point to repay favors, no matter how minor, and may go to great lengths to do so.

A kitsune spawns multiple tails throughout it's life. The number often varies by the individual, but it is said to be a gauge of that kitsune's magical prowess. Legends say, that something amazing could happen once they gain their ninth and final tail. Despite being as jovial as any Fey, and their upright humanoid frame, Kitsune are much like the foxes they resemble. Right down to their sensitive hearing, which can be a blessing and a burden. They also carry the ability to create motes of flame, cast illusions, and even magically disguise themselves as other humanoids, though merely on a visual level.

Kitsune Traits

A kitsune's very being comes with abilities both physical and mystical that let them take their mischief to varying heights.

Ability Score Improvement

Your Charisma score increases by 2, and your Dexterity score increases by 1

Age

Kitsune are extremely long lived. They mature at about the same rate as elves, reaching maturity at around 100. However they can live to be as old as 1000.

Alignment

A kitsune by definition is a chaotic creature, as their pension for trickery makes them unpredictable. However, they are rarely evil.

Size

Kitsune are on the shorter side with rather lithe builds, hardly ever exceeding 5'7". Your size is Medium.

Speed

A kitsune's short yet slender frame makes them spry and light on their feet. Your base walking speed is 35 ft.

Kitsune Magic

You know the Produce Flame cantrip. It counts as an Illusion spell for you, and the flame can be any color. You can also cast the Disguise Self spell as a bonus action once per short or long rest. Charisma is your spellcasting ability for these spells.

Sensitive Hearing

Kitsune have very sensitive ears. You have advantage on Wisdom (Perception) checks that involve hearing, but also have disadvantage on saving throws against being deafened.

Tails

You have a number of tails equal to the highest level of spell slot that you can cast (minimum of 1). You can also use these tails to provide the somatic components for your spells.

Darkvision

Darkvision to a range of 60 ft; cannot discern color in darkness, only shades of grey.

Variant trait: Hoshi no Tama

If you so choose, your Kitsune may carry a "Hoshi-no-Tama" (star ball). A sort of round gem that represents their soul, and as such magical power, which allows them to use such power and exist outside of their realm of origin. This gem can be used as a kitsune's arcane focus for spells. If the kitsune is separated from its Hoshi-no-Tama by whatever means, they will suffer a level of exhaustion every 8 hours until death. This exhaustion is immediately lost once the kitsune has physically recovered it and taken a long rest. Work with your DM to determine the degree of separation which triggers gaining exhaustion.

Comments

Posts Quoted:
Reply
Clear All Quotes