Homebrew Entaria Species Details

 Apprentice, "Master you wouldn't create such a vile contraption."

Master Entaria, "The life forge is the very thing that will bring this nation to superiority, I will build it if that is the outcome."

Apprentice, "But the cost is too high. we could all perish, and surely we will."

Master Entaria, "That is the price we must pay"

Excerpt from the book of The Annals of Agrocost.

 

Born of Blood and Fire

During the reign of Agrocost, Master smith Entaria and an Arch mage worked together to create a forge that would bring life to constructs created by the master smith. This forge was called the life forge, what the Smith and the arch mage did not know when they built the forge is that the price that they needed it pay to bring constructs to life was life itself. the first construct made was that of the arch mage. His soul was fused with the body, and due to poor design, died shortly after. the second was the master smith himself. He became the first Entaria through this life forge. He continued to work as a construct smith retaining all of his memory's and abilities, he produced more bodies for his people to take and many volunteered for the transformation expecting the promise of a full and rich life. what they did not know was that once you became a construct, the pleasures of life stopped being pleasurable. 

When Entaria learned that his volunteers were becoming Hesitant he poisoned the populace and put them all into the life forge, creating the beginnings of the Entaria nation and the people. When the people learned of The master smiths deception they destroyed him. casting him into the forge that created him in the first place. But as constructs themselves they created a civilization around the forge and made it the center piece of all their laws. those that would step out of line would be cast in and killed. Those that were promoted to higher forms of glory were created into a new body, one that had more skills, arcane script, or prestige than the last. 

Haughty and prideful

The Entaria have been alive for many centuries and because of this fact they are often haughty and prideful thinking that they know best over that of a youngling. Most of the Entaria live out their lives doing relatively the same thing they did before the transformation. if they were builders they continued to build, or if they were leaders they continued to lead. Though many spent time learning and perfecting new crafts and new abilities the vast majority spent most of their time on the abilities they already had. Since learning a new ability did not have the satisfaction as it did before, they perfected what they knew and became the best. Because of this striving for perfection however there is often conflict among them because each Entaria thinks they know best. 

Ancient Race

Most Entaria have a timeless perspective. They can patiently wait for events to unfold and for threats to pass them by because they will be around forever, or until they decide to die. The average age of the Entaria is 700-1000 years old though many live much past this. 

Revenant Souls

The Entaria have this unique ability to Shift their souls into another piece of armor and though most choose to have only two or three different 'bodies' some will have many more choosing to shift into a new form for different occasion. On the Rarest occasion some Entaria will even have Massive bodies to lay siege to enemy fortresses, these bodies can be upwards of 30' tall, but require an enormous amount of resources to build, while others choose to engrave their bodies with runes so that spell casting is a possibility.

Bodies of Entaria

The bodies of he Entaria are Constructs essentially, though when levelling up as a specific class not much time is needed to level up, though some time and some money is required. Armor class can be changed based purely off of time it takes to tinker with your own body to add plates to the armor. leveling up to a new level follows the chart below. If you wish to multiclass a new separate body is required for each new class you have and it will take time to switch between the bodies. body size can also be modified to your desired wishes but take note that a considerable amount of money and time will be spent creating new bodies of varying sizes. 

 Levelling chart

Levelling up Cost in GP Time  In Days
1 100 10
2 200 10
3 400 10
4 800 10
5 1600 10
6 3200 20
7 6250 20
8 12 500 20
9 25 000 20
10 50 000 20
11 100 000 60
12 150 000 60
13 200 000 60
14 250 000 60
15 300 000 60
16 350 000 180
17 400 000 180
18 450 000 180
19 500 000 180
20 600 000 180

 

Armor Chart

Armor class  Cost Time (Based of medium) Per size
Light armor 50 GP 2 hours Standard multipliers apply
Medium armor 750 GP 4 Hours Standard multipliers apply
Heavy armor 1500GP 8 Hours Standard multipliers apply

 

Body size Chart

New body sizes Size in feet Cost per size Time per size (In Years)
Tiny 1'-2' 20-30 Thousand GP 1d2
small 2'-4' 30-50 Thousand GP 1d2
medium 4'-8' 50-100 Thousand GP 1d2
large 8'-16' 100-200 thousand GP 2d2
huge  16'-32' 200- 400 thousand GP 3d2
Gargantuan 32'-64' 400 - 800 thousand GP 4d2

 

Entaria Names

The Entaria fall under several different social classes of names, and even though they were born out of regular people they have come to adopt names based off of who they are now. There house names fall under which guild they serve and which trade they specialize in. Depending on which trade and how useful it is for there culture will determine how prestigious the family name is.

Noble family names; Smith, Woodcarver; Navigator; Mason; Cobbler; Carpenter; Jewler

Family names; Alchemist; Brewer; calligrapher; Cartographer; Glassblower; Leatherworker; Potter; Tinker; Weaver; Thief.

Examples of Names

Meilil; Atala; Kerri; Tessele; Rowan; Geth; Luth; Stor; Urthur; Arizima; Thola; 

Suggested background

Generally a noble background will be one that you choose for adventuring. Because of the great ages of this race and the lifestyle of creating they are generally very wealthy and aristocratic in nature. thought their expenditures are next to none. 

 

 

 

 

 

Entaria Traits

Your Entaria character has the following traits.

Tool proficiency

You are proficient with Smiths tools and Tinkerers tools

Ability Score Increase

Your Constitution, Strength, and Intelligence scores increase by 1.

Age

 A typical Entaria is around 700-1000 years old. The maximum lifespan is unknown due to no signs of deterioration due to age.

Alignment

Most Entaria are neutral alignment seeking knowledge and insight on how to better make themselves, though it is not uncommon for some Entaria to be of other alignments. Usually the Entaria seek to be lawful, though when they fall under the chaotic category they tend to swing to the extreme. 

Size

Your size is Medium. Most Entaria stand between 5 and 6 1/2 feet tall.

Speed

Your base walking speed is 30 feet.

Resilience

You have remarkable fortitude, represented by the following benefits.

  • You have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Sentry's Rest

When you take a long rest, you must spend at least 8 hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integration techmology

Your body has integrated tool slots to carry the tools you need for making more of yourself, as well as upgrading yourself to be a better construct. While you Start off as a simple medium sized construct you are able to build a new body at great cost and time. But this new body can integrate the old within itself to carry it around in case you require your old body for later use. 

Languages

You can speak, read, and write Common.