Homebrew Derro Species Details

Derro slink through the subterranean realms, seeking places that are safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more powerful. Wild-haired, haggard, shuddering, and shabbily dressed, a lone derro seems a pitiable creature, but when a cackling, spitting, growling, howling horde of them attacks, the sight inspires both fear and revulsion.

Madness and Sorcery. Fractious in groups and individually weak, derro would have been driven to extinction long ago but for two elements of their character. They have an inborn tendency toward paranoia, a peculiarity that serves them well as they navigate the dangers of the Underdark and its societies. They also have a stronger-than-normal tendency to develop sorcerous power. Individuals who do so become their leaders, known as savants. The derro consider these sorcerers to be specially blessed by their deity, Diirinka.

Forgotten Duergar. Grandiose fantasies and rampant fanaticism have obscured the true origin of the derro, even among themselves. Most dwarves don’t recognize derro as kin, but the legends that the derro tell about their race and the story that the duergar believe share a grain of truth.

According to the duergar, the derro are descended from dwarves of a clan that was left behind when the others escaped the mind flayers’ rule. They eventually also got away, but not before becoming demented and contorted.

The derro tell their own story of flight and survival in the Underdark, and the mind flayers aren’t always the enemy. Laduguer and Deep Duerra don’t feature in their mythic history. Instead they tell of two brothers, Diirinka and Diinkarazan, and of how Diirinka cleverly betrayed his sibling so that he could steal magical power from the evil they escaped. The danger the brothers are said to face in this legend varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.

Derro Madness

All derro suffer from a form of madness that most often manifests as mania and paranoia, but other mental afflictions and strange tics also commonly affect them. Derro take little notice of odd behavior in their ranks, except when an individual displays the characteristics of a savant. They believe the strange behavior of savants arises because those leaders carry messages from Diirinka. You can use the Derro Madness table to generate one or more odd qualities for a derro NPC.

Derro Madness

d20 Oddity
1 Never bathes or changes clothes
2 Frets with hair or mustache
3 Speaks to someone who isn’t there
4 Walks backward whenever possible
5 Never looks others in the eye
6 Gnashes teeth after each sentence
7 Spits out half of each mouthful of food and drink
8 Insults everyone when first addressing them
9 Touches whomever he or she speaks to
10 Sees the spirits of the dead leaving their bodies
11 Faints when first subjected to bright light
12 Frequently licks their palms
13 Hears voices
14 Terrified of writing
15 Tastes objects
16 Stands too close to others
17 Breathes loudly
18 Drools constantly
19 Mumbles when speaking
20 Hops from place to place

Derro Traits

Your derro character has an assortment of inborn abilities, part and parcel of derro nature.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Insanity

You have advantage on saving throws against being charmed or frightened.

Xenophobic

Distrustful and suspicious of others to the point of paranoia, you have disadvantage on all Wisdom (Insight) checks when dealing with non-Derro.

Ability Score Increase

Your Dexterity score increases by 2. Your Constitution or Intelligence increases by 1.

Age

Derro mature quickly, reaching adulthood at around 7 years of age, and can live to see 80 if they don't fall victim to another derro before then.

Alignment

 Derro are invariably insane and demented, thus almost always Chaotic. They tend towards cruelty and avarice, so are usually Evil, though Neutral individuals aren't uncommon. Good Derro have been known to exist, though they are quickly exiled from their enclaves or murdered outright by their kin.

Size

Derro are short, stunted creatures. Your size is Medium.`

Speed

Your base walking speed is 25 feet.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Magic Resistance

You have advantage on saving throws against spells and other magical effects. (explained in the “Combat” section).

Languages

You can speak, read, and write Undercommon and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

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