Homebrew Drider Species Details

Driders.

When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen's favor. Those that fail are transformed into driders- a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolth's power. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone.

Scarred for Life.

Drow transformed into driders return to the Material Plane as twisted and debased creatures. Driven by madness, they disappear into the Underdark to become hermits and hunters, either wandering alone or leading packs of giant spiders. On rare occasion, a drider returns to the fringes of drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and shun the driders, holding them in lower esteem than slaves. However, they tolerate the presence of_ these creatures as living representatives of Lolth's will, and a reminder of the fate that awaits all who fail the Spider Queen.

Drider Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Sunlight Sensitivity

While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Drow Magic

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Drow Weapon Training

You have proficiency with rapiers, shortswords, and hand crossbows.

Spider Climb

The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

The drider ignores movement restrictions caused by webbing.

Ability Score Increase

Your Dexterity score increases by 2.

Age

Although drow reach physical maturity at about the same age as humans, the drow understanding of adulthood goes beyond physical growth to encompass worldly experience. A drow typically claims adulthood and an adult name around the age of 100 and, once turned into a Drider, can live to be 750 years old.

Alignment

Though not all Driders remain lost in madness, they do tend to carry a hatred for regular life and a desire to please Lolth in hopes that she will reverse the curse. Driders are usually evil 

Size

Drow range from under 5 to over 6 feet tall and have slender builds, Driders gain a little bit of size when they are cursed by Lolth, ranging from 6 to 8 feet tall. Your size is medium. 

Speed

Your base walking speed is 30 feet.

Superior Darkvision

Accustomed to the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Languages

You can speak, read, and write Common, Undercommon, and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Undercommon is the native tongue of those accustomed to living in the Underdark

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