Homebrew Nimblewright Species Details

“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”

“What makes you think he has a soul?” Gerrion said.

“What makes you think you do?”

 

Living Steel and Stone

Nimblewright are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. All Nimblewright share a common facial design, a still expressionless mask for a face, the precise materials and build of a Nimblewright vary based on the purpose for which it was designed.

While they’re formed from stone and steel, Nimblewright are living humanoids. Resting, healing magic, all provide the same benefits to Nimblewright  that they do to other humanoids. A warforged can focus its mind on its body as it rests

Nimblewright Personality

The Nimblewright were built to serve and to fight. For most of their existence, Nimblewright had a clearly defined function and were encouraged to focus purely on that role.

The typical Nimblewright shows little emotion. Many Nimblewright embrace a concrete purpose — protecting allies, completing a contract, or other pursuits — and devote themselves to this task as that is all they know. However, there are Nimblewright who delight in exploring their feelings and their freedom.

The typical Nimblewright has a muscular, sexless body shape. Some Nimblewright ignore the concept of gender entirely, while others adopt a gender identity in the emulation of creatures around them.

Quirks

Whether due to some flaw in their creation or simple ignorance of how other creatures operate, Nimblewright often acquire an odd personality trait or two. A Nimblewright player can choose to roll or select a trait from the Nimblewright Quirks table.

1d10 Quirk
1 You analyze (out loud) the potential threat posed by every creature you meet.
2 You don’t understand emotions and often misread emotional cues.
3 You are fiercely protective of anyone you consider a friend.
4 You often say the things you are thinking aloud without realizing it.
5 You try to apply wartime tactics and discipline to every situation.
6 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
7 You don’t understand clothing beyond its utility and assume that what a creature wears denotes its job and status.
8 You are obsessed with your appearance, and constantly polish and buff your armor.
9 You are deeply concerned with following proper procedures and protocols.
10 War is the only thing that makes sense to you, and you’re always looking for a fight.

Nimblewright Names

Nimblewrights are givena name by there creator or there master this may be a name from there culture or simply a numerical designation. As free individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.

Nimblewright Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Pants, Pierce, Red, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Stone, Temple, Vault, Wall, Wood.

 

Nimblewright Traits

Your Nimblewright character has the following traits.

Ability Score Increase

Your Constitution score increases by 1.

Age

A typical Nimblewright is between two and thirty years old. The maximum lifespan of the Nimblewright remains a mystery; with regular maintenance, a Nimblewright could surpass even elves but the older they get as a machine things tend to deteriorate, the older ones having hoes or cracks even rust some times pieces missing as they ave simply fallen off and there masters don't care enough to replace them.

Alignment

Most Nimblewright take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality — or lack thereof — of the beings with which they served.

Size

Your size is Medium. Most Nimblewright stand between 5 and 6 1/2 feet tall.

Speed

Your base walking speed is 30 feet.

Nimblewright Resilience

You were created to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body is built of metal layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.

when you choose this class you choose one of the following builds and gain the stats 

Mode Prerequisite Effect
Darkwood Core (unarmored) None 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)
Composite Plating (armor) Medium armor proficiency 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating (armor) Heavy armor proficiency 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.

Languages

You can speak, read, and write Common.

Specialized Design

You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.

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