Homebrew Possessed Sword Species Details
Possessed Swords are swords animated by their past wielder, taking their previous body (if still usable) and continuing to live. Possessed Swords take on the racial abilities, traits, and skills of the body they are using. The sword can only to be bound to it's previous body, and once the bond is broken another cannot be made. If the body is destroyed, or the sword chooses to break the bond it becomes unbound. Unbound swords can still move and act freely, gaining more skills as the soul acclimates to its new container. They lose the racial abilities and traits, and skills of their previous body and gain those of a Possessed Sword.
Possessed Sword Traits
Possessed Sword TraitsPossessed Sword Racial Traits
Your Possessed Sword has the following traits.
False Appearance
While remaining motionless and not hovering, you are indistinguishable from a normal weapon.
Blindsight 60 ft
You have Blindsight out to 60 feet but are blind beyond this.
Ability Score Increase
Your Constitution score increases by 2. Your Strength or Dexterity increases by 1.
Age
A sword can survive for as short as a few weeks or as long as a millennia depending on its condition.
Alignment
Most Possessed Swords keep the same traits they had when alive, whether they were good or bad. Some, however, use the new body to create a new identity.
Size
A sword fit for a medium creature is small. A sword fit for a large creature is medium and so on.
Speed
Your base walking speed is 30 feet. You can hover, so you move at the same speed on any terrain.
Living Metal
Possessed Swords are, for the most part, made of steel or wood that has taken on an almost lifelike quality. Resting, healing magic, and the Medicine skill all provide the same benefits to Possessed Swords that they do to other humanoids.
Weapon Resilience
You were created to have remarkable fortitude, represented by the following benefits.
- You are immune to being Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned and you have immunity to poison damage and psychic damage.
- You are immune to disease.
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
Sword of Fire or Ice
At level 15, having mastered your new body, you can now choose a sword to take the properties of.
or
Previous Versions
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Posted Nov 1, 2024The sword can be charmed and you can't stop me
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Posted Nov 3, 2024You know what, sure.