Homebrew Foreclaimer Species Details
"It's like it's made of metal....” The man said looking at the portal. On the floor was a metal like creature, with veins of gold, it had a wood plate as a mask on it's head, but it was something new, something never seen before, at least in the abyss...
History
Foreclaimers were originally ancestors of high elves that have enhanced and augmented themselves using sun-based technology over 2,500 years ago. They were solely focused on the advancement of their technology and physiology. Most of their science is based on the power harvested from the sun, which they use to power machines and enhance their own bodies. The energy they harvested from the sun was stored in large power crystals, basically batteries, which were then used as parts of machines. It is unknown how they acquired such advanced technology, or how the crystals were used to enhance their lifespans. Foreclaimers could not perceive the concept of empathy or many emotions in general. However, contrary to their lack of empathy, they were a society without currency or trade. Each member had assigned duties from their current elected leader, more often than not the head scientist, which contributed to the progression of their society, they were known in another dimension, so how one landed up in the abyss, is a mystery on its own
Physical Description
They are on average 6'6" tall with a muscular, yet slim physique.
When Powered. Their skin is mostly grey, with golden glowing lines across their skin reminiscent of circuitry. A 3" long power crystal of various colors sits above where their navel would be. These crystals are the source of their enhanced power and golden glowing lines. It can be freely removed from its socket.
Unpowered. When a Foreclaimer's power crystal is removed from its socket, they begin to grow weak and the golden lines disappear. If left unpowered for more than a year, they will slowly begin to degrade over the course of 100 years, eventually reducing their lifespan by half. A Foreclaimer who has been unpowered for more than a year can also begin to gain negative effects such as memory loss, developing strange obsessions or habits, and at worst growing feeble.
The foreclaimer of the abyssOne day, a portal opened, and out fell an unpowered foreclaimer, at the time, nobody knew what it was, it walked, and stood like a hag, until one day, an adventurer stumbled upon and put the crystal in its chest, powering it, the foreclaimer stood up straight, looked at the adventurer, and ran, where it ran? No one knows...
Foreclaimer Traits
Your character is smart, but lost its memories after being unpoweredAbility Score Increase
Your Wisdom score increases by 2.
Age
Foreclaimers age up to 900 years when powered
Alignment
Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.