Homebrew Gnoll (Isatis Tinctoria) Species Details

Gnolls are a race resembling humanoid hyenas, specifically striped hyenas.  They live across the savanna plains of Aldreda in close-knit clans led by the strongest female of the group.

With jaws powerful enough to snap bones in half, claws fitted for speed and agility, and a sense of smell capable of picking up the scent of prey from miles away, gnolls are expert trackers and ambush hunters, working as a team to capture and kill prey.

Gnolls worship the creator goddess, Yhzen, and follow the belief that each cycle of the moon is represented by a respective god or spirit, known as the Children of Yhzen.

Gnoll (Isatis Tinctoria) Traits

The savanna climate forces hunting to become a competition not many are equipped to handle, let alone excel at. Nevertheless, gnolls have adapted to deal with both the heat and the struggle for food.

Ability Score Increase

Your Strength and Dexterity scores increase by 2, and your Constitution score increases by 1.

Age

Gnolls reach adulthood after two years old, with males maturing about a month or two later than females.  Gnolls normally only live for about 24 years, with the oldest known gnoll living until the age of 27.

Alignment

Gnolls are concerned first and foremost with the well-being of their clan, and are willing to do whatever it takes to support them, no matter the cost.  They also see strength as the deciding factor in leadership, and leaving them squarely in the chaotic neutral or chaotic evil category.

 

Size

Standing at between 7 feet to 8 feet tall and weighing about 280 to 320 lbs, your size is Medium.

Speed

Your normal walking speed is 30 feet.  Their powerful build also gives them a climbing speed of 25 feet.

Bite

A gnoll's jaws are strong enough to break bones, and can deal damage of up to 1d8 + your Strength modifier.

Cast Iron Stomach

Your diet of carrion has trained your body to be immune to disease.

Darkvision

Your nocturnal lifestyle has given you the ability to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.  You can’t discern color in darkness, however, only shades of gray.

Menacing

You are trained in the Intimidation skill.

Nocturnal Senses

Accustomed to hunting in the dark, you have advantage on Perception (Wisdom) checks in darkness or dim light.

Pack Tactics

Trained to work expertly with other members of your clan, you gain advantage on any Attack rolls made against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Rampage

When you reduce a creature to 0 hit points with a melee attack on your turn, you may use a bonus action to move up to half your speed and make a bite attack.

Sanctified Earth

As a believer that only materials born from the earth can be used in crafting weaponry and armor, you are vehemently against the use of metal shields, weapons and armor.

Languages

You can speak, read, and write Common and Gnoll.

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