Homebrew Elvorkin Species Details

Rarely encountered, elvorkin are strong of will and body, pursuing their chosen occupation with a calm determination.  Posessed of little, if any, love for the philosophical or clerical underpinnings of governments or institutions of the varied races; elvorkin understand the currents in those systems.  Elvorkin view the workings of the world as following the 'law of nature' in some form.  In urban settings they will merely view buildings and homes as the occupants' dens, and will expect behaviors to follow predictable models; ie. competition between races, trades, classes; cooperation within groups, territoriality, and dominance & submission.  Ironically, for a people generally unenamored of the working of governments, civil service is a common trade taken up by elvorkin due to their impartial conduct within, and innate understanding of, the bureaucracies that surround them.

 

Shared Disenfranchisement

To elves and orcs alike, elvorkin are unwelcome reminders of a union that is unthinkable to many of either parent race.  Urban elves tend to have somewhat less visceral reactions upon enountering elvorkin.  When half-orcs or half-elves meet an elvorkin, there is often a spark of shared empathy.  Most folks of hese three races have been rejected by one or both parent, clan, or family line.  They enjoy the company of half-elves and half-orcs, the only other people who truly understand what it is like to create an identity in the space between their parents two very different worlds.  Elvorkin have no lands of their own, and they are unwelcome both elven and orcish communities and neighborhoods; and even less welcome in elven forests.  In most parts of Arantria, elvorkin are uncommon enough that one might live for years without meeting another. Some elvorkin prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely.    

Inborn Poise, Power, and Purpose 

They look like very tall, muscular elves with dark reddish skin and black hair and eyes.  The orcish facial features are present, though less pronounced, including the extended porcine teeth in the lower jaw.  Most find elvorkin to be ruggedly handsome or comely as the case may be; as the elven facial bone structure is also present and lends a lean aristocratic shape to their faces. Elvorkin males are only slightly taller and heavier than females.  Average weights are from 150 - 220 lbs for males, and 130 - 190 lbs for females.

Diverse Strengths

Elvorkin are infused with an inner strength and tenacity of self.  They have inherited qualities from both parental lines that, together, allow them to shrug off undue outside magical control arrempts, and the immediate effects of severe physical damage.  They can also use their broadly attuned inner senses to focus on a chosen foe in a physical conflict, and enhance their ability to effectively oppose that foe.

 

Bureaucratic and Soldiery Aptitude

 

Many elvorkin instinctively understand hierarchical behavior at an early age.  They use this understanding to advance in any structured social setting or insititution that allows for upward mobility.  They tend not to be driven by strong emotion, and do not hold grudges.  Elvorkin are averse to untruth and deception in general.  While they may personally not agree with certain laws or rules, if they are sworn and/or paid to uphold those very laws or rules, they will; unflinchingly.  These traits help them to maintain an objective distance from others; while stabilising personal interactions with, and among those of varied races, classes, and beliefs. As a race, they have elven grace without elven haughtiess and orcish energy without orcish boorishness. They make excellent guards, soldiers, and civil servants.

  

 

Elvorkin Names

Elvorkin naming follows no set conventions.  As these offspring are often relegated to orphanages, poor houses, or religous institutions upon birth.

 

 

Elvorkin Traits

Your elvorkin character has some qualities in common with their elvish and orcish parents, and some that are unique.

Ability Score increase

Your Strength score increases by 1, your Dexterity score increases by 1, and two ability scores of your choice increase by 1 ( or one score increases by 2).

Age

Elvorkin reach adulthood around the age of 25. They live for between 140 and 160 years; rarely, even older.

Alignment

Elvorkin tend to hew to a worldview that natural law, while sometimes violent and hard to stomach, is the way of things.  They tend toward neutrality as the primary axis for their moral compasses.  

Size

Elvorkin are stockier than their elven parents, and leaner than their orcish parents.  They tend toward sinewy, rangy builds.  most elvorkin stand from nearly six feet to just over seven feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your parents shared ability, you have superior vision in dark and dim conditions. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Imprint Foe

As a bonus action, choose one creature you can see within 30 feet of you. The target is imprinted in your mind until it dies or you use this trait again. 

Your attacks against it ignore half cover. If you can’t see the target when you attack it, your inability to see it doesn’t impose disadvantage on the attack roll. Likewise, your foe doesn’t gain advantage on attack rolls against you due to being hidden or invisible. Once you use this trait, you cannot use it again until you finish a short or long rest.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest. 

Languages

You can speak, read, and write Common, Elvish, and Orcish.

   

Elvorkin Traits

+1 Strength, +1 Dexterity, two additional +1 ability score increases (or one +2) to apply as desired, Darkvision, Fey Ancestry, Imprint Foe, and Renentless Endurance.

Darkvision

Thanks to both of your parents having darkvision, you too have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

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