Homebrew Add-On: Mind Flayer Species Details

Add these traits to a race.

Add-On: Mind Flayer Traits

Add-On Traits

Ability Score Increase

Your Intelligence score goes up by 2

Darkvision

You have darkvision up to a range of 60 feet. You can see in dim light as if it were bright light, but can't see colors, only shades of gray. If you already have Darkvision, you gain an additional 30 ft, you can see in darkness as if it were dim light, and you can see colors in dim light and darkness

Tentacles

Due to your newly acquired tentacles on your head, you can use your powerful tentacles to pull a foe's head closer to your mouth. If a creature starts its turn grappled by you, it takes 1D4 psychic damage. If a humanoid grappled by you is reduced to 0 hit points, you may kill it by extracting and devouring its brain. When eating a creatures brain, you learn some of its memories or recent thoughts of the DM's choosing.

Mind Blast

Though signifcantly weaker without the full power of the mind fayers' collective networked intelligence behind them, lone illithids' mental assaults are still dangerous. You can loose a wave of psionic energy against a creature you can see as an action. The target must make a Intelligence saving throw with a DC equal to 8 + your Intelligence modifer + your profciency bonus or take 1d8 psychic damage. At 6th level this damage increases to 2d8 and at 11th level the target is stunned for one round. Once you use this feature you must fnish a short or long rest to use it again.

Additional Languages

You can now speak, read, and write Undercommon, and you can write Qualith

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