Homebrew Free Mummy Species Details

From within a tomb, a mummy prowls, waiting for some hapless adventurer to disturb its master's resting place.
Within a tower, a necromancer raises a mummy to fight on her behalf, to do her bidding in her quest for power.
A murdered prince in his final resting place returned to animation by a god.
What happens, when the mummies awake, in full control of their lives? Free.

This content is still being play tested. If you use this race please leave feedback.
This race is designed to be used with the Free Mummy Homebrew Background.

Making A Mummy

Mummies of every race exist. Choose a living race and your mummy will appear as an undead version of it, retaining its size and height. Any ability score improvements, special movement speeds, or racial character traits of the mummy’s pre-death race are lost, taking on instead, the powers and traits afforded by their magical undeath. Also choose the level of undead appearance (explained below). Different levels will cause other races to react differently to you.

Physical Description

Depending on the method and power that brought them back, a mummy's skin can be anywhere from thin and ashen, or full and of normal hue for their original race. Wrappings cover at least part of their bodies. anywhere from 10 to 90%. Hair color might remain the same or change. Going darker or paler, often ending up white or brown, sometimes even green. Much the same, eye color may go unchanged but might also turn milky. Or in rare cases changing to dull shades of green or red.

Physiology

Mummies are the result of ancient magic, gods, or other advanced means. As such, they can be any race but no longer retain the stats of that race. This race will be referred to hereafter as your “parent race.” As your parent race, choose any medium or small race subject to your DM's discretion. This choice may affect your appearance, size, weight, and the languages you know. Mummies will superficially appear similar to whatever race they were in life. Free Mummies still require food, water, and sleep, but can last a little longer than average without.

Society

Perception of mummies varies widely, usually dependent on their outer appearance. Those with more 'normal' appearance are obviously more readily accepted than those that look more akin to a corpse. The more dilapidated mummies tend to be avoided or hated, thus often have a negative view of other races, while the healthier looking mummies have little difficulty mixing with other races.

Mummy Names

Though often named by the one who raised them from the grave (if applicable), freed mummies usually revert to the name they used in life, pick a new name themselves, or let a group of adventurers pick a name for them. The names they are born with, or the new ones they pick, are usually exotic-sounding and primarily found in desert lands.are born with, or the new ones they pick, are usually exotic-sounding and primarily found in desert lands. While the names picked by a group can be almost anything.But it can depend on the location and parent race of the mummy before their death.

Male Names: Anoub, Ammon, Kamuzu, Hagar, Nephi, Akh, Masudi, Zosar

Female Names: Nubia, Lapis, Khepri, Na'eemah, Choine, Fred, Rehema, Nephthys, Nefertari

 

Free Mummy Traits

The following traits are shared by player characters who are Free Mummies.

Ability Score Increase

Your Constitution Score increases by 1. Your Dexterity OR Strength increase by 2. Your Charisma decreases by 1.

Age

Mummies remain the age they were at death. They cease physical development after being risen but can undergo mental and emotional growth.

Alignment

While bonded Mummies are usually whatever alignment their masters are, free mummies usually START in whatever alignment they were in life.

Size

Mummies are usually around the same height as is considered average to whatever race their parent race was. Your size can be Medium or Small, as correlates to your parent race.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to the eternal darkness of an ancient tomb, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.

Living Wrappings

Your wrappings are magically imbued starting at third level.
As bonus action at third level, you can manipulate these wraps to do multiple minor things. Picking up things and pulling them to you, climbing or reaching out to stop a fall, etc at DMs discretion.
As a bonus action at 6th level, your wraps can be used to grapple or restrain an enemy temporarily.
As a bonus action at 9th level, your can use your wraps to whip an enemy and either pull them closer or knock them down. Check the Monks Way of the Four Elements Water Whip for stats, damage, and further details. The number of times per long rest you can use the 9th level ability is equal to your Dexterity modifier.
You have 30 feet of wrappings.

Dreadful Glare

Starting at third level, as an action, you can target one creature you can see within 10 feet of you. The target must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency bonus. After you use your glare, you can't use it again until you complete a short or long rest.

Mystical Undeath

With your DM or on your own, choose the method of your animation. This can be necromancy you broke free from, ancient magic put in place at the time of your burial/death, the result of some deity or god or something of your own creation at DM discretion. If necromancy, decide what caused you to break free from the necromancer's control. If burial magic, decide why you woke up. If godly interference, choose which god and whether or not you worship them as a result. (Note: This is also included in the Free Mummy Background)

Lesser Rot

Your unarmed strikes deal necrotic damage instead of bludgeoning. On a successful unarmed hit, you can add 1d4 necrotic damage to your damage roll. This only accounts for initial attacks, not extra attacks.

Languages

You can speak, read, and write Common, the native language of your parent race, and one other you've learned over the years (two if your native language was Common)

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