Homebrew Quaasimar Species Details
Like quasars, these Aasimar glow bright like a star. However, the power inside of these Aasimar is borne from the chaos that lies in the center of a quasar; a black hole. For this reason, Quaasimar are most commonly chaotic in their alignment. Depending on their class, most Quaasimar tend to dress in dark colors to contrast the bright light of their angelic form.
Quaasimar Traits
Angels of the VoidAbility Score Increase
Your Wisdom score increases by 1, and your Charisma score increases by 2.
Age
Quaasimar mature at the same rate as traditional Aasimar (about the same rate as humans, but typically live a few decades longer)
Languages
Quaasimar know how to read, speak, and write in Common and Celestial.
Alignment
Due to their abilities born from the chaotic nature of the void, most Quaasimar tend to have a more chaotic alignment.
Size
Most Quaasimar are about the same size and build as muscular humans but can be up to 7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Celestial Legacy
You know the light cantrip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the daylight spell once with this trait as a 3rd-level spell, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Accretion Disk
At 5th level, you learn the cantrip Sword Burst.
Sword Burst - You create a momentary circle of spectral blades that sweep around you. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 force damage. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Blazar
Starting at 3rd level, you can use your action to unleash the divine energy within yourself. Two ‘wings’ of brilliant light emerge from your back. Your eyes become inky black with glowing orange irises.
For 1 minute (or until you end it as a bonus action) your flying speed is 30 feet. Any creature within 10 feet of you must succeed on a Charisma saving throw or be blinded until the end of your next turn.
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Posted Mar 13, 2020Looks interesting