Homebrew Mind Flayer Species Details
Mind flayers, also known as illithids, were evil and sadistic aberrations, feared by sentient creatures on many worlds across the multiverse due to their powerful innate psionic abilities. Dwellers of deep Underdark areas, these alien humanoid-looking beings sought to expand their dominion over all other creatures, controlling their minds to use them as hopeless slaves and devouring their brains for sustenance.
Mind Flayer Traits
uinhcfiDarkvision
Accustomed to the dark tunnels of the underdark, you can see in dark and dim light easier. You gain darkvision out to 120 ft. You can see in dim light as if it were bright light, and you can see in darkness as if it were dim light. You can't see colors in darkness, just shades of gray.
Innate Spellcasting (Psionics)
Your innate spellcasting ability is psionics. At 6th level you can cast Detect thoughts at will. Starting at 10th level, you can also cast levitate on yourself at will. At 15th level you can cast dominate monster once a day. Intelligence is your spellcasting ability for these spells.
Natural Weapons
Your tentacles are natural weapons. Intelligence is your attack bonus and damage bonus, and the reach is 5 ft. On a hit, you deal 1d6 physic damage. This damage increases to 2d6 at level 6, 3d6 at level 11, and 4d6 at level 16. If you kill an opponent with this attack, you can extract their brain. You get temporary hit points equal to the targets challenge rating ( or level if it is using character levels) + your proficiency modifier. You can only benefit from this once per long rest.
Mind Blast
You can use your action to emit a psionic blast in a 60-foot radius around you dealing 1d8 psychic damage. When you use your mind blast, each creature in the area of the blast must make a Intelligence saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. A creature takes 1d8 damage on a failed save, and half as much damage on a successful one. The damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level. You can only use this once per long rest.
Languages
You can speak, read, and write Undercommon, and Deep Speech. Undercommon is a language of commerce among the subterranean races in the same way Common is among the surface dwellers. You can communicate mentally with another creature that knows at least one language within a 60-foot radius. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. You must be conscious to use this trait and can telepathically communicate with multiple creatures at once.
Comments
-
View User Profile
-
Send Message
Posted Oct 5, 2019I posted a comment!!! Look at me and be proud!
-
View User Profile
-
Send Message
Posted Oct 6, 2019Whooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo *gasp, gasp* ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo I'm not impressed