Homebrew Half Ooze Species Details
Usually, they prefer a "regular" or "default" as their humanoid parent or ancestor. Their weight becomes less, but not (relatively) severe. Usually about ten to thirty pounds lighter than the base race. As height goes, they usually maintain a similar height in the default form. With hair like ooze, it is darker and behaves somewhat akin to hair. It is darker than the rest of their body.
They wear clothes made of actual cloth to blend in with "non-viscous", as they say, or solid humanoids.
They do not leave slime trails since they are attuned to holding a humanoid shape and have strong tendencies towards their base or parent race's form. They often dislike intense cold as they feel freezing temperatures easily, however they are not weak to them. They just feel uncomfortable with them. On the other hand, they usually enjoy warm temperatures and environments.
Fluctuating Existence
They are a rather new race, or so it seems. Some hypothesize that the half Ooze have existed and gone extinct over and over for millions of years, but due to their lack of remains after death, no one can prove its validity. An Half Ooze emerges when powerful magic fuses a humanoid body with an ooze. Both bodies are expended by the transformation, but the new creature acts like a typical human infant with no memory from either of its parents. It is believed they can reproduce as other humanoids, but there has been no evidence of this either. Very few know the reasons behind the creation of a Half Ooze, but more educated adventurers have thought that it might be the result of a hag's foresight. Other, more optimistic types have thought it came from a wizard who became consumed by his studies in trying to get a child of their own. One way or the other, these strange people are flexible and unsettling.
Spread Thin
Their species is so fluctuating and endangered, there has been no proper congregation of Half Ooze. They tend to behave similarly to their surrounding culture.
Half Ooze populations are fluctuating and unstable due to the boom and bust cycles of fusion. There are also cycles of persecution and harmony between adventurers/dungeon crawlers and their kind. Thus they are considered endangered since some adventures try to kill them on sight, despite their reasoning abilities and sapient mind.
Half Ooze do not meet often, simply due to the rarity of their kind.
As they are typically made by fusion since the possibility of having progeny is uncertain or unknown, they take on the surrounding culture. It is obvious they are part ooze, but they fit in quite well actually. Generally, the racial relations of the "solid" parent remain intact. (Ex kobold ooze-kins generally live with kobolds, are raised to have a kobold psyche and thus, do not like gnomes.)
Half Ooze Traits
Ability Score Increase Your Constitution score increases by 2, and your Dexterity score increases by 1 Age Half-oozes mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 700 years, though an exact age is difficult to pin down, as very few half-oozes exist. Size Half-oozes are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed Due to your more viscous composition, your base walking speed is 25 feet with a climb speed of 10 feet. Blindsight Thanks to your ooze gelatin, you have the ability to 'see' without your eyes. You have blindsight out to 60 feet. Ooze Ancestry You have resistance to acid damage, thanks to the ooze gelatin in your blood, and you do not require sleep. However, you require 2 times the food that any human needs, due to your voracious hunger. Disturbing Biology Thanks to your ooze heritage, you are significantly more durable than the average humanoid. Your blood is moAbility score increase
Your Constitution score increases by 2, and your Dexterity score increases by 1
Blindsight
Thanks to your ooze gelatin, you have the ability to 'see' without your eyes. You have blindsight out to 20 feet.
Ooze Ancestry
thanks to the ooze gelatin in your blood, and you do not require sleep. However, you require 2 times the food that any human needs, due to your voracious hunger.
Disturbing Biology
Thanks to your ooze heritage, you are significantly more durable than the average humanoid. Your blood is more of a jelly than a liquid, making you take longer to die. Every round in combat you regen half your level in up . after loosing half of there overall Hp, Half-Ooze shrink one size category. a half-ooze that loses a limb may spend a short rest holding the limb to its stump, allowing them to 'reattach' it, though the half-ooze cannot benefit from spending hit dice during that short rest.
Amorphous
you can move through a space of at least 1 inch. this takes the rest of your movement
Extreme Acidity
your acidic nature is significantly potent, bestowing a number of benefits.
- Your body is capable of ingesting metals, wood, and even bone, digesting it just like any flesh or vegetable (not this generally does give any nutritional value).
- You can focus your acid into your palms, allowing you to melt and dissolve 2 inch thick non-magical wood or metal over the course of 30 minutes.
Ooze Heritage
Do to their Ooze heritage your body has innate immunities and vulnerabilities. you are immune to Acid and resistant to poison. you are vulnerable to heat cold and lightning.
Budding
at 3rd level, half Ooze can spawn a grey-ooze with half there Hp. the Ooze follows the telepathic orders of the Half-Ooze. the Ooze can only survive for one hour before needing to return to the host. if its unable to do this within 15 min of the initial time frame it will die. normally this ability can be done once a short rest. However if the ooze dies this ability cant be used for 1d6+4 days. if the Host dies while the Grey-Ooze is alive and hasn't reached its time limit than the grey-ooze tacks over as the host and is the new Half-Ooze. for the next 30 days, the Half-oozes speed is reduced by half, there size considered small, and there hp max is half of normal max. this new Half-Ooze is essentially the original in memory and personality. If this ability is used in this way it can't be used again for 30 days.
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