Homebrew Inkling Species Details
Inklings are a coastal race. They spend most of their time frolicking on the beach, enjoying the beauty and bounty of the sea. Other races may think them frivilous, but inklings know the value of a good time. Under the surface (literally and figuratively) inklings understand the depth and power of the sea, and often do their best to emulate it.
Slight and Slippery
Inkings can alternate between a humanoid form and a squid form. In either form, they produce natural ink that they spit from their mouths. In both forms, a healthy sheen of moisture covers their skin.
The humanoid form is slight and childlike, and has a black marking resembling a mask around their eyes, small round ears, and "hair" that resembles a squid's tentacles. These tentacles usually extend down the the hips or lower. Instead of individual teeth, they have two solid pieces of enamel similar to a squid's beak behind their lips.
The squid form resembles a brightly-colored cephalopod the same color as the inkling's "hair" with two pronounced tentacles and two large eyes spaced closely together. An inkling's hair, skin tone in squid form, and the color of ink produced always match. Known colors include orange, blue, lime green, white-green, violet, cyan, yellow, scarlet, and magenta.
Beachside Life
All inklings begin their lives in the sea. Before age twelve, they live entirely in tidal pools where they are cared for by their parents and extended family. Their young resemble jellyfish, and as they mature a humanoid body grows under the bulbous head, and their tendrils congeal into tentacles. Also during this time the young inkling matures mentally to the level of a child.
When the body is ready, the inkling takes its first steps on land, welcomed by its family. This day is remembered similar to birthdays. Sometime during the next few years the adolescent inklings will refine their ability to transform between humanoid and squid forms.
Inkling clans, called shades, all share a similar color scheme, and rivalries with other shades are common. Rarely do these rivalries lead to overt violence, but contests of speed, intellect, and especially art are held on a regular basis. Inkling communities also constantly strive to wear the latest fashions. Their clothing a subtle way of demonstrating social rank, and those at the top are the trendsetters.
An inkling town is riddled with "lanes" of natural ink that the inhabitants use to travel quickly. This can cause difficulty for non-inklings if walkways are not constructed.
Inklings mostly lack the patience for farming, preferring instead to catch fish in their squid form or forage for shellfish on the coast.
Inkling shades compete in annual competitions, called Splatoons, to see which group can color the most surface area with their ink. The inklings use various implements to spread their ink as widely as possible to ensure victory.
Chasing the Muse
Inklings are naturally drawn to the arts. Expressions of creativity are valued as a unique currency in their beachside communities, and can be rewarded with friendship, hospitality, and other favors. New fashions spread like wildfire. Many inklings choose to explore in order to find new sources of inspiration. One original piece can spawn an entire new genre of work or a new fashion craze when the community is inspired by it.
Inkling Names
Young inklings are not officially named while they are growing up in the tidal pool. Instead, each one has a nickname which is simply a random syllable.
When they emerge from the pool, inklings choose a name for themselves. This name is usually a creative riff on the name of a family member. Having your name mimicked is high honor, and it comes with the obligation to mentor the young inkling until it masters the transformation between it''s humanoid and squid form. As such, the young inkling typically chooses a person in the community who it favors and is favored by.
Childhood Nicknames: Bub, Dab, Dot, Gob, Id, Jot, Kip, Mott, Nod, Puck, Scrip, Tup, Wik, Zed
Male Names: Avart, Cordocolupo, Ebernean, Fushian, Huebelot, Jateneo, Mikador, Nzanti, Smaragdin, Umortigru
Female Names: Amaranth, Brikish, Cocquelidi, Falu, Jadipi, Opalesce, Sarcoline, Verdigrin, Wengere, Xanada
Inkling Traits
Inklings are adapted to the coast, and utilize a natural ink for their survival.Ability Score Increase
As an Inkling, you gain +2 to Dexterity and +1 to one ability score of your choice.
Age
Inklings gain full control of their ability to polymorph at the age of 14 years, and are considered matured at 18 years. They show little evidence of aging, but rarely live past half a century.
Alignment
While Inklings tend towards Good, Neutral and Evil Inklings are not unheard of. They are almost always Chaotic.
Size
Inlkings average about four feet tall and weigh about 40 pounds. Your size is small.
Speed
Your base walking speed is 25 feet. Swim speed is 30 feet.
Artistically Inclined
You gain proficiency with either painters tools or calligraphy tools.
Squid Form
As a bonus action, you may quickly swap between humanoid and squid forms. Any items carried by you are transformed, and you lose any benefit they may have provided until you return to their humanoid form. You may use your Ink Shot racial ability while in squid form.
In squid form, you take on the physical characteristics of a squid (use octopus statistics), but your current hitpoints and hitpoint maximum remain consistent between forms. You also keep your Intelligence, Wisdom, and Charisma scores, and can cast spells that do not require verbal or material components.
While on an ink spot in squid form, you do not provoke opportunity attacks.
Ink Shot
As an action, you can spew ink up to 20' in any direction. You have a number of ink charges equal to your character level + CON modifier (minimum 1), and may spend a number of available charges equal to your level in a single action. Ink charges replenish on a long rest, as long as you are properly hydrated.
Each charge expended results in an ink spot covering an area 5 ft. square, making it difficult terrain for non-inklings. Non-inklings who end their turn on an ink spot must succeed on a Dexterity saving throw against your Constitution save DC or fall prone. Creatures with a swim speed may move through the ink freely. The ink spots remain for one hour unless removed.
The ink is water-based. It will dissolve if exposed to water, is subject to spells that affect water, and allows creatures who breathe water to breathe normally. However, being on an ink spot is not considered being underwater.
Head Tentacles
You have advantage on STR (athletics) checks to grapple and to pull creatures or objects.
Languages
You can speak, read and write in Common and Aquan.
Previous Versions
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Comments
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Posted Nov 4, 2018Assuming, this is what I think its supposed to be they live past 100. (super cool either way)
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Posted Dec 16, 2018First of all: Splatoon is another word for a team or squad. The word you would be looking for is "Splatfest".
Second: Craig Cuttlefish admits to being 130 years old. It's not hard to assume this is common, especially because the Octarian DJ Octavio is around the same age. Octarians (Octolings specifically) and Inklings are very much alike.
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Posted Jan 8, 2019ah yes but are they a squid or kid
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Posted Feb 24, 2019My only problem here is that it says the catch fish in their squid forms. Inklings can not stand in water without dieing ,much less swim.
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Posted Feb 24, 2019Yes but it isn't exactly viable to have your character melt every time they get wet. In the source material, it functions as a game mechanic to keep people from wandering. But for D&D purposes I think it would be silly if a squid-person couldn't swim, or was somehow a worse swimmer than a regular person.
Just my 2 cents, If you choose to enforce a no-getting-wet mechanic in your game, I suggest putting the inklings in a desert, and maybe give them a burrowing speed of 15 or so instead of a swim speed.
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Posted Jun 10, 2019Came here for a meme, and stayed for a very fun race. My brother made an Inkling character for my campaign and we have both been having a lot of fun with it, on both sides of the screen. We promptly turned his polearm into a paint-roller, and we haven't looked back since. Just wanted to thank you for your hard work, and let you know that it has surely paid off!
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Posted Jun 10, 2019I haven’t had the chance to play test this yet and it seems AMAZINGLY COOL. I have some questions though, I hope you can find the time to respond!
Can they swim up walls like in the game?
Can the octopus form breathe in the ink? Your build pretty specifically stated that being on an ink spot is not considered being underwater. The octopus statistics state that the octopus can only breathe underwater but it can hold its breath for 30 minutes, does the mean we are holding our breath for 30 minute intervals in octo form?
Also if we aren’t treating the ink as water does that mean you don’t gain stealth advantage per the octopus description?
any ideas for splattershot or roller weapons that can place ink?
thanks again for the amazing build! I’m gonna have a ton of fun with this!
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Posted Jun 10, 2019How does the roller pole arm function?
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Posted Aug 23, 2019Platoon...
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Posted Mar 18, 2020I feel inklined to make a pun here, but I'm not sure how. Needless to say this race is something I have looked for for a long time!
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Posted Aug 28, 2020The only thing that I would say is not good about it is the names being very hard
inkling and octoling speech doesn't really allow for harder sounds
inklings and octolings have bubbly, reverberating voices heck octolings actually struggle to pronounce “Woomy” like the inklings do instead fall on “Veemo” or “Oomy”
Cordocolupo for example would be almost unpronounceable or unintelligible in an inkling's voice
it more than likely would come out as “Ordo Lupo” with the C being masked away
now inklings of course do use harder sounds like a B as the male inkling says “Boo yah” and “Nghyes” although in the second example the G does get reverbed into non-existence practically
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Posted Sep 8, 2020Hmm. Okay.
Im gonna say yes to the wall swimming, since the ink shot only has a 20 foot range anyway so it isn’t too OP.
I could go either way on the ink water breathing, because I don’t see it making a big difference except in very rare circumstances.
I would probably give you stealth in squid form while in ink, because that’s a big part of the original game.
No ideas for the weapons though. That would take some crunchy home brew to work.
thanks for the comment!