Homebrew Drakyn Species Details

Drakyns are the offspring of an elf and a dragonborn, an atypical pairing that results in a child that is cursed to live in two worlds. Humanoid with skin that is broken up with patches of scales, some even have horns or claws, typically not fully formed. They are forced to live on the outskirts of civilization often, many work as mercenary or sellswords. With a natural tendencies towards extremes, it is hard to shake their convictions or change their minds what it has been set.  Drakyns have a breath weapon based on their dragonborn parentage, though weaker than a true dragonborn, they also share a lot of qualities with their elven parent.

Drakyn Traits

Your draconic heritage and elven parentage, causes some unique abilities

Draconic Ancestry

 You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 6 + your Constitution modifier + your proficiency bonus. A creature takes 1d12 damage on a failed save, and half as much damage on a successful one. The damage increases to 1d6 and 1d12 at 6th level, 2d6 and 1d12 at 11th level, and 3d6 and 1d12 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common, Elven and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Cantrip

You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Extensive Training

You have gone through extensive training, due to your parents tutelage. You have proficiency with two weapon styles of your choice and either a tool set or musical instrument.

Bond of the Broken

As a Drakyn, you have grown up an outcast, your small family means a great deal to you, and so you form a deep bond with those you love. With your natural affinity for magic it results in a magical link between you and them allowing you to cast Bond of the Broken once per long rest. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/6/2019 10:34:10 PM
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