Homebrew Draenei Species Details

Physical Description:

Draenei tower at around 7–8 feet tall.Their skin tone is generally blue but can range from white to dark violet. Their blood is also blue. Draenei possess hooves and a long tail, which tends to be thinner on females and which can be reinforced with plates on males. They can also have horns or forehead plates on their heads. While males have tendrils growing out from their chin and neck, female tendrils are thinner and grow from behind their ears. According to Beezil Linkspanner, draenei females are obsessed with the way their horns look, and find ways to reduce "horn shedding or something". Some artwork depicts them with fangs. In-game, draenei can choose from a diverse selection of hair colors including gray, white, dark blue, brown, and purple.
Their eyes glow many shades of blue or purple. Lightforged draenei eyes glow yellow. When draenei die, the glow fades away. Draenei can also bear the [Gift of the Naaru], a blessing bestowed by the naaru upon all draenei which manifests in the form of a glowing blue or yellow rune on their forehead. All draenei can tap into this gift to heal themselves or injured allies.

History:

Long ago, on the world of Argus, the brilliant and magically gifted eredar race drew the attention of Sargeras, the Destroyer of Worlds. Sargeras offered untold power to the three leaders of the eredar–Kil'jaeden, Archimonde and Velen–in exchange for their unquestioning loyalty. A troubling vision soon came to Velen, who saw the eredar transformed into unspeakable demons–the first sentient members of the Legion, which would grow to immense size and decimate all life. Despite Velen's warnings, Kil'jaeden and Archimonde decided to accept Sargeras' offer. Velen despaired at his former friends' decision and prayed for help. To his surprise and relief, he was answered by one of the benevolent naaru. These energy beings had, like Velen, foreseen the formation of the Burning Legion.
The naaru offered to shepherd Velen and other believers to refuge. Velen quietly gathered those of his fellow eredar who seemed trustworthy and dubbed them the draenei, or "exiled ones." As Sargeras returned to Argus and transformed many willing eredar into demons, the draenei narrowly escaped their homeworld. Furious, Kil'jaeden vowed to track Velen to the ends of creation. Even as the Burning Legion chased the draenei across the cosmos, the naaru instructed the exiles in the way of the Light. Deeply affected, the draenei vowed to honor the Light and uphold the naaru's ideals. In time the draenei settled on a remote world and met the shamanistic orcs who inhabited it. The draenei came to call their new home Draenor or "Exiles' Refuge."
Kil'jaeden continued to hunt the exiles, however, and he eventually learned of the idyllic world and its unsuspecting inhabitants. Working through the shaman Ner'zhul, the demon lord gradually began corrupting the orcs. When Ner'zhul refused to serve the Legion's agenda past a certain point, Kil'jaeden turned to Ner'zhul's apprentice. Gul'dan worked the orcs into a frenzy of bloodlust, and the newly formed Horde began slaughtering the peaceful draenei. The orcish campaign against the draenei was brutally effective. Over eighty percent of the draenei race was destroyed, though a small group of survivors remained, including the noble Velen. The orcs went on to invade Azeroth through Medivh's Dark Portal. Years later, after the Second War, Ner'zhul's additional portals would tear Draenor to pieces.
Recently Velen and the remaining draenei survivors gained control of one of Tempest Keep's satellite structures and used it to escape to Azeroth. Now they search for allies in their never-ending battle against the Burning Crusade.
Since the incursion of Alliance and Horde forces into the land of Northrend, the draenei have played a minor role. Their greatest presence is seen with Harbinger Vurenn and his entourage in Borean Tundra's Valiance Keep. Even in Northrend the draenei's stalwart adherence to honesty and the Light are crucial in undercutting the efforts of the Cult of the Damned.

Society:

The draenei culture is centered around two things: the Holy Light of Creation and magic. The first is the result of their unique relationship with the naaru, while the second is the path that the eredar have always followed. As a result, draenei usually choose religious professions, such as priests or paladins, or magical ones, such as a mage. 
As a people, the draenei have devoted themselves to preparing for the day when they will join the Arrmy of the Light, when they will finally take the fight back to the Burning Legion and atone for the sins of their man'ari brethren. In spite of this overarching goal, the draenei still lead personal lives and pursue their own interests, just as other races do.

Draenei Names:

Male names: Velen, Akama, Maladaar, Nobundo, Hataaru, Socrethar
Female names: Askara, Iridi, Ishanah, Naielle, Yrel

Draenei Traits:

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Draenei reach maturity at 35, although it is unknown how long their lifespans reach on average.
Alignment. The majority of Draenei are good and follow very strict rules within their society.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Gift of the Naaru. As an action, you can cast heal on a target once per long rest.
Heroic Presence.  Choose to increase your Strength, Dexterity, or Intelligence modifier by 1.
Shadow Resistance. You are resistant to necrotic damage.
Gemcutting. You are proficient with jeweler's tools.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages.
 You can speak, read, and write Draenei and Common.

Draenei Traits

Driven from their home world of Argus, the honorable draenei fled the Burning Legion for eons before finding a remote planet to settle on. They shared this world with the shamanistic orcs and named it Draenor. In time the Legion corrupted the orcs, who waged war and nearly exterminated the peaceful draenei. A lucky few fled to Azeroth, where they now seek allies in their battle against the Burning Legion.

Ability Score Increase

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

Gift of the Naaru

Gift of the Naaru. As an action, you can cast heal on a target once per long rest.

Heroic Presence

Heroic Presence.   Choose to increase your Strength, Dexterity, or Intelligence modifier by 1.

Shadow Resistance

Shadow Resistance. You are resistant to necrotic damage.

Gemcutting

Gemcutting. You are proficient with Jeweler's tools

Darkvision

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

Languages. You can speak, read, and write Draenei and Common.

Previous Versions

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