Homebrew Behuman Species Details

A race only known to few, a Behuman  is a humanoid tainted by beholder's blood. Whereas some races might come into existence to the world by cross breeding or through powerful magics, the only way for a Behuman to come to existence is through the reality bending abilities of a beholder.

Like the birth of any other beholder-kin, a Behuman is not created biologically, and would never be created willingly. Beholders are among the few creatures that can shape reality in their vicinity, as a beholder sleeps and dreams because of the nature of their minds, the dreams of the beholders will become reality in unexpected ways. A beholder that dreams of its own mortality might become a Death Tyrant, a beholder that dreams of blood might create a Death kiss, a beholder that dreams of itself or another beholder might create a new beholder, and so on. For a Behuman to be created, something extremely unlikely that is, something close to impossible: In their dreams, a beholder has to see itself in a humanoid, be it by dreaming of a tyrant that behaves similar to it, a wizard that he sees almost as powerful as himself, or by a taking a liking into a human and seeing potential in it to become a power tool for him, as long as the dream has the beholder seeing himself in a humanoid, there is a chance for a Behuman to be created,

But dreams like these are a near impossible occurrence, Beholders are the most xenophobic and arrogant creature in existences, they think they are the pinnacle of existence, and that all other creatures are inferior to itself and are resent it for their intelligence and magical prowess. So the chances for a beholder to have dreams needed to create a Behuman are very close to 0... but they are not equal to 0, so in extreme rare occurrences, some Behumans can come to life.

Life every beholder, no Behuman is the same but all have some characteristics in common. No Behuman come into existence out of no where, Behumans are humanoids warped by a Beholders dream, all of them will have their bodies wrapped where their skin will become similar to that of the beholders hide, and multiple eyes will appear in the transformed body, these eyes might just be in the body of the humanoid, or new stalks might appear where the eyes reside. The number and eyes that appear from in the humanoid vary, but will never exceed 11, and the hide will vary depending on the Beholder that originated the Behuman, with the body mutation also varying from case to case. 

 

Behuman Traits

Due to the mutations that happened to the body, Behumans loose the traits of their original race and gain the following ones:

Ability Score Increase

Your Intelligence score increases by 2, your Wisdom  score increases by 1, and your Charisma score is reduced by 2

Age

You retain a small part of the biology of the your previous race, reaching maturity at the same rate your previous race, but there is not a known limit to a Behuman`s age. The oldest a Behuman has been known to live was 225 years, but little is known about Behumans. It is speculated they can outlive elves exceeding 800 years of age.

Alignment

Behumans tend to gain personality traits of the beholder that created them, so more often than not they are lawful evil, but some have been known to neutral evil and true neutral. 

Size

Behumans tend to be slightly larger than what they were before being transformed. They can range from under 5 to over 6 feet tall with varying builds. Your size is Medium

Speed

Your base walking speed is 30 feet.

Darkvision

With your eyes being mutated to be similar to a beholder, you gain their extraordinary vision, being able to see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Monstrous Eyes

As part of your mutation in to a Behuman, extra eyes appears throughout your body, these eyes have the ability to cast beams similar to that of a Beholder`s. In specific levels, your new eyes gain the ability to cast certain eye rays. Your casting ability for these rays is intelligence, and you can cast each eye ray once every long rest, except the cantrip rays, and if you play a spell-caster class these rays can be cast using spell slots of the specified level. Each eye ray can only be cast through one of your extra eyes, and the eye color of the specific eye will match the color of the ray.

Starting at first level you can choose between three cantrips to be shot by one of your eyes: Fire Bolt, Ray of Frost, or  Eldritch Blast.

When you reach 3rd level another of your eyes gain the ability to cast a new ray, you can chose to cast either the Fear Ray or the Sleep Ray. If you are a spell caster these rays require a first level spell slot to be cast again. 

When you reach 5th level another of your eyes gain the ability to cast a new ray, you can chose to cast either the Charm Ray or the Slow Ray. If you are a spell caster these rays require a second level spell slot to be cast again. 

When you reach 7th level another of your eyes gain the ability to cast a new ray, you can chose to cast either the Paralysis Ray or the Enervation Ray. If you are a spell caster these rays require a third level spell slot to be cast again.

When you reach 11th level another of your eyes gain the ability to cast a new ray, you can chose to cast either the Petrification Ray or the Telekinetic Ray. If you are a spell caster these rays require a fourth level spell slot to be cast again.

When you reach 13th level another of your eyes gain the ability to cast a new ray, you can chose to cast either the Disintegration Ray or the Death Ray. If you are a spell caster these rays require a fifth level spell slot to be cast again.

Finally when you reach 17th level you can chose one last eyes gain the ability to cast an Antimagic Line. This Antimagic line is a lot similar a Beholder`s Antimagic Cone, but it is not permanent and is a lot smaller. From your eye you able to create a 30 feet line of antimagic as in the antimagic field spell. This line requires an action to cast and lasts a minute. This line also works against you own eye rays. This feature is the only one that can`t be cast with a spell slot and after you use it you will only be able to use it again after a long rest.

 

Extraordinary Perception

Because of your extra eyes and the Beholder blood in you, your senses become almost as acute as that of a Beholder. You gain proficiency with the perception skill and you double your proficiency bonus for any ability checks you make with it.

Languages

After your transformation you learn how to speak like a beholder and retain a previously known language. You speak Common, Undercommon, Deep Speech and a language of your choice.  

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2018 9:44:32 PM
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11/21/2018 10:15:40 PM
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10/7/2019 7:47:20 PM
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