Homebrew BeholderKin Species Details

you are one created from a beholder's abstract dreams. It grants you a beholder like abilities plus a flight speed of 10 ft  

BeholderKin Traits

BeholderKin

Eye of the beholder

you gain one beholder ray you can use once per long rest. you can choose between 


Slowing Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Telekinetic Ray. If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholderkin moves it up to 30 ft. in any direction. It is restrained by the ray's telekinetic grip until the start of the beholderkin's next turn or until the beholderkin is incapacitated.

If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 ft. in any direction. The beholderkin can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.

Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.

Petrification Ray. The targeted creature must make a DC 15 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

 Disintegration Ray. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take (2d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.

If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.

Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take (1d10) necrotic damage. The target dies if the ray reduces it to 0 hit points.

Ability Score Increase

you gain a +1 to either Dexterity or Wisdom due to your beholder heritage 

Language

you know deepspeech  as well as common

Flight speed

you can float freely, you gain a flight speed of 10 ft 

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