Homebrew Geist Species Details
Geists are a unique form of a ghost or other spirit in that they have elected to turn away from the Blessed Sleep, a form of the afterlife where the souls find eternal rest, rather than being prohibited from it due to a geist's anguish or regret overcoming the pull toward the Æther.
Geist Traits
The geist will obtain a variety of undead traits.Ability Score Increase
Your Intelligence score increases by 2, and your Wisdom increases by 1. However, your Strength score decreases by 2, and your Dexterity decreases by 1.
Age
Geists don't age, as a form of undead without a physical body they can last for as long as they continue to hold onto this realm of the living but most will dissipate after about a 1000 years.
Alignment
Geists tend to retain the alignment they had in their life or be within one factor of their original alignment.
Size
The height of a geist varies based on the geist's original race, however, regardless of your original race. Your size is Medium.
Speed
You have a base walking speed of 30 feet.
Ethereal
Your ethereal form grants you a host of benefits. Your Armor Class is calculated using your Intelligence instead of your Dexterity. While unarmored your Armor Class is equal to 10 + your Intelligence modifier. You are resistant to nonmagical bludgeoning, piercing and slashing damage. In addition, you may free swap your walking speed for a hover speed equal to your walking speed.
Ethereal Sight
A geist can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ghostly Touch
A gheist does not use physical strength to lift objects due to their form, instead, they use their influence over the ethereal. You may use your Intelligence score in place of your Strength or Dexterity scores and may manipulate objects you can see within 5 feet of you. For example, you would make a Intelligence (Athletics) check to grapple a target instead of a Strength (Athletics).
Incorporeal Movement
Like most spectral undead, physical structures do not impede you. You can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object.
Poltergeist
You know the thaumaturgy cantrip. Intelligence is your spellcasting ability for it.
Restless
You don’t need to sleep. Instead, you reconnect to the energies that sustain you, remaining semiconscious, for 4 hours a day. While doing this, you dream in a fashion; such dreams are actually the pull toward the Æther. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Undead Nature
Your creature type is undead. As a form of undead, you are not healed by healing spells and other effects that would target humanoids. If you die, you are sent to the astral plane for 1 year and then return to where you died. In addition, you don't require air, food, drink, or sleep.
Unholy Nature
While your form grants you a host of benefits it has a number of flaws as well. You have disadvantage on Strength and Dexterity saving throws. Your hit point maximum decreases by 1, and it decreases by 1 every time you gain a level. You are forbidden from entering locked areas, consecrated ground areas such as temples and shrines, or passing over a circle of salt. In addition, you are vulnerability to radiant damage.
Languages
You are able to speak, read and write Common and one extra language of your choice. This is usually one of the languages you knew before death.
Indefinite Madness
As a type of ghost, the process of returning to the realm of the living has taken its toll on you. As such you have been afflicted with one of the following indefinite madnesses. This madness cannot be cured.
| d12 | Flaws |
|---|---|
| 1 | The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins. |
| 2 | The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and class features, but doesn't recognize other people or remember anything that happened before the madness took effect. |
| 3 | I keep whatever I find. |
| 4 | I try to become more like someone else I know-adopting his or her style of dress, mannerisms, and name. |
| 5 | I must bend the truth, exaggerate, or outright lie to be interesting to other people. |
| 6 | Achieving my goal is the only thing of interest to me, and I'll ignore everything else to pursue it. |
| 7 | I find it hard to care about anything that goes on around me. |
| 8 | I don't like the way people judge me all the time. |
| 9 | I am the smartest, wisest, strongest, fastest, and most beautiful person I know. |
| 10 | I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they're watching me all the time. |
| 11 | I can't take anything seriously. The more serious the situation, the funnier I find it. |
| 12 | I've discovered that I really like killing people. |
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