Homebrew Fallen (New Version) Species Details
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has a soul?” Gerrion said.
“What makes you think you do?”
The warforged were built to fight in the Last War. While some were a success, others were what you might call "failures." These failures were taken to be destroyed, but most never were. Some wizards took small children and used these parts to experiment with them. Using potions, these "creations" were supposed to be harmless and mindless, but just as the warforged, they developed emotions too. However, they were still treated as failures and therefore shunned by most.
Living Failures
Fallen are treated as trash by most, and for a good reason too. It's very rare to see a Fallen with a mix of only two things. Usually, they are mixed up with many different things, but just simple enough to look humanoid. All Fallen are made of some part of a warforged, but the races and abilities of them can vary vastly.
Just as a warforged, the warforged part of the Fallen's body can shift for a higher attacking or higher defending mode. It all depends on the choice of the Fallen user. Some Fallen even have been dabbled with potions, leaving scars or mutations to them.
Fallen Personality
Although most people treat Fallen poorly, those that befriend them find them to be kind and caring. Most also note that they are great friends and allies to have on the battlefield.
Fallen are typically shy and try to blend in with the crowd, or at least as much as they can. Feelings are definitely something the Fallen have, but they don't usually express them. However, some Fallen are proud of who they are and are not afraid to get looks from others. These Fallen will typically express their feelings to others and perform on stages or in circuses.
Malfunctions
No matter how well the Fallen were created, there was still always a piece missing from them. Players can either choose to roll or select a malfunction from the Fallen Malfunctions table.
| 1d10 | Malfunction |
|---|---|
| 1 | Three toes on your left foot are missing and your right doesn't have any. |
| 2 | Your warforged parts are somewhat singed from something. |
| 3 | You are fiercely defensive of your creator to the point of threatening someone. |
| 4 | You often say the things you are thinking aloud without realizing it. |
| 5 | Your warforged parts spark from time to time. |
| 6 | Through the work of an unknown potion, you now have a paw for a right hand. |
| 7 | Your warforged part has an extendable screwdriver that only unscrews things. |
| 8 | You value your warforged side and make sure the part is always polished. |
| 9 | You are deeply concerned with following proper procedures and protocols because everything is a way to get in trouble. |
| 10 | Your arm bends backwards as well as forwards. |
Fallen Names
Most Fallen take warforged names, since they are creations just as much as the warforged.
Fallen Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Pants, Pierce, Red, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Stone, Temple, Vault, Wall, Wood.
Fallen (New Version) Traits
Your fallen character has the following traits.Mutation
Through the work of potions, you gain a +1 to one ability score of your choice.
Ability Score Increase
Your Constitution score increases by 1.
Age
A fallen matures at the same rate as humans. The maximum lifespan of the fallen remains a mystery thanks to their war forged components; so far, fallen have shown no signs of deterioration due to age.
Alignment
Most fallen are like warforged—they take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality — or lack thereof — after starting their career of adventuring.
Size
Your size is Medium. Most fallen stand between 5 and 6 1/2 feet tall.
Speed
Your base walking speed is 30 feet.
Fallen Heritage
Not all fallen are the same race. You can choose to roll or select a race from the Fallen Races table.
| 1D10 | Race |
|---|---|
| 1 | Dwarf |
| 2 | Dragonborn |
| 3 | Elf |
| 4 | Gnome |
| 5 | Human |
| 6 | Teifling |
| 7 | Aarakocra |
| 8 | Goliath |
| 9 | Halfling |
| 10 | Half-Orc |
Warforged Components
You gain one of the following warforged components and gain its benefits. You may choose to roll or select from the Warforged Components table.
| 1d6 | Body Part |
|---|---|
| 1 | Your arms are warforged. You gain a tool proficiency of your choice. This tool is integrated into your arms. |
| 2 | Your hands are warforged. Your unarmed strikes are now 1d4 damage. |
| 3 | Your legs are warforged. Your walking speed increases by 5 ft. |
| 4 | Your head is warforged. Your Intellegence score is raised by 1. |
| 5 | Your chest and torso are warforged. Your constitution score is raised by 1. |
| 6 | Your muscles are half-warforged. Your Strength or Dexterity score increases by 1. |
Languages
You can speak, read, and write Common.
Previous Versions
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2/2/2020 5:52:54 PM
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Coming Soon
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