Homebrew Sacrier Species Details
Wakfu made by Ankama.
Races converted to DnD 5e by Cootsy: @CootsysLifeRaft and Xion: @XionDucki
Sacrier are humanoids with orange hair and pointed ears. Males are noseless and have no sclera while females have a more human-like face. Armor is blasphemy to a Sacrier as it keeps them from taking those much needed hits, so they often wear thin rags to cover up and prefer showing skin anyway.
Sacrier Traits
"I do not think there is anyone more excited for an ass whooping."Ability Score Increase
Sacrier are as tough as they come. They gain +2 Con and +1 Strength
Age
Can live a lifespan similar to a humans but rarely make it that far, considering their 2lifestyle.
Alignment
These lovers of pain come in all sorts of dispositions but usually tend towards more Chaotic alignments.
Size
Your size is Medium. Much like Iops they prefer to stay strong but quick.
Speed
Your base walking speed is 30ft.
Languages
Speak, read and write Common and Infernal.
More Hearty Than Most
Every Sacrier trains their bodies to take punishment. These techniques help their bodies become able to take any blows thrown at them, despite some seeing it as a weird form of torture. Starting at 1st level and whenever the Sacrier gains a level their hitpoint maximum increases by 1.
No Pain, No Gain
When the Sacrier reaches half its HP maximum the Angrr inside it activates. Once per turn while below half its HP max the Sacrier’s deals an extra 2d4 damage of the weapon’s type on hit. This bonus increases to 2d6 at 9th level and 2d8 at 15th level. The bonus lasts until the Sacrier is healed above half its HP max.
Unarmored Defense
Any true Sacrier knows that armor just gets in the way of a good time. While not wearing armor the Sacriers AC is 10 + Dexterity Modifier + Constitution Modifier.
Sacrier Punishment
The Sacrier can choose to injure itself to push its body to the limit. The Sacrier can take damage equal to their highest hit dice to gain advantage on their next attack roll. They can do this an equal number of times to their Constitution modifier. This resets after a long rest. The damage done to oneself will require to hurt more as they get stronger, thus the damage gains a +2 at 6th level, +4 at 10th level and +6 at 14th level.
Previous Versions
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