Homebrew Krakenborn Species Details
Born of Krakens, as their name implies, the Krakenborn walk a world that has tried to shed them time after time. Through their veins flows the blood of the Krakens, giving them qualities of both man and Kraken. Some Krakenborn swear the fealty to the Krakens that plague the Skyling Isles, while others spend their lives breaking these associations.
True Otherness
Krakenborn have long been shunned by the other races of the Skyling isles, as their yellow eyes and slit pupils seem to harbor a deep evil, and their maws filled with many sharp teeth are said to never speak a true word. Their shimmering flesh and tentacled faces create stares that no other race can read, and Krakenborn are often said to have only a hunger behind their eyes. Nothing could be further from the truth, as Krakenborn encompass as wide a spectrum of emotion as any other creature. The way their tendrils move, and their eyes shift betrays all emotions to other Krakenborn.
Monstrous Heritage
Different Krakens create different Krakenborn, and their blood affects the deep magics that flow through their veins. Each Krakenborn is tied to breed of its ancestor, be it a Deep Kraken, Smog Kraken, Frost Kraken, Cloudian Kraken or Star Kraken. This heritage can be seen in the colour of a Krakenborn’s flesh and the shape of its tendril.
Krakenborn are bigger than most creatures that wander the Skyling Isles, only outgrown by the giant races such as Minotaurs and Goliaths. They can vary as much is in appearance as Kraken’s can, but all Krakenborn look like humanoid creatues with tendrils growing from their face, wet flesh, yellow eyes and rows of teeth that seem to descend into their throat.
Schools of the Kraken
Many Krakenborn choose to live solitary lives, but in each city, communities will sprout of likeminded Krakenborn. These groups they call schools, and each is headed by the Headmaster, the elder of the school, often a mighty warrior or powerful caster. Schools are loose units that offer mainly normality, in the cities of the Skyling Isles, where a sole Krakenborn is often shunned from its grounds. Schools stay loyal to their people, offering their help when one of theirs has fallen on hard times. Be it a cumbersome debt, or a body to hide, although the schools do shed their most criminal.
Schools of Krakenborn try to remain self-sufficient, calling upon the city as little as possible. Neighborhoods where a school lives are often abandoned by guards, in what is seen as a mutually beneficial agreement.
Krakenborn Names
Solitary Krakenborn often following the naming traditions of the places they live in. Krakenborn schools often have personal naming traditions to their history.
Khizail School names: Illzath, Morheth, Thatheral, Illithai, Gazzelai
Mozzwale School names: Aberhand, Bellastand, Defalhen, Pazarman
Bloodrock School names: Arthir, Mikhail, Perrestin, Ghislaine
Krakenborn Traits
Your Krakenborn blood manifests itself in a variety of traits you share with other dragonbornAbility Score Increase
Your Intelligence score increases by 2, and your Strength score increases by 1.
Age
A Krakenborn hatchling reach maturity by age 20 and can live up to age 150.
Alignment
Krakenborn tend to live out their krakonic heritage and tend to evil alignments, although some shed their origins and become good-aligned.
Size
Krakenborn are taller and heavier than humans, standing well over 6 feet and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Krakonic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
|
Kraken |
Appearance |
Damage Type |
Effect |
|
Deep |
Your flesh can be any colour besides gray, white or black and your tendrils are long, thick and plentiful. |
Poison |
A cloud of poisonous ink. All creatures in it have disadvantage on all perception checks and attacks. Standing in it deals 1d4 poison damage. (3 turns) |
|
Smog |
Your flesh is gray and your many tendrils are thin and whispy, ending in black points. |
Fire |
A cloud of thick smog. All creatures in it have disadvantage on all perception checks and attacks. Standing in it deals 1d4 fire damage. (3 turns) |
|
Frost |
Your flesh is white and your tendrils are unmoving and long. |
Cold |
A cloud of cold air. All creatures movement is halved. Standing in it deals 1d4 cold damage. (3 turns) |
|
Cloudian |
Your flesh is white and blue and your tendrils are thick. |
None |
A thunder cloud. All creatures in the cloud are fully blinded while in the cloud. (3 turns)
Range increases with 10 feet every 4 levels. |
Cloud Weapon
You can use your bonus action to spread a thick cloud in a circle around you. Your Krakonic Ancestory decides to type and duration type of the cloud. When you use your cloud weapon, each creature in a 15 feet radius is engulfed in a cloud. If your cloud deals damage, you cannot be affected by its damage, or any of the same damage done by another Krakenborn of the same type. Your damage increases with 1dX every 4 levels.
After you use your cloud weapon, you can’t use it again until after you complete a short or long rest.
Darkvision
Accustomed to swimming through the skies in the depths of night, or the trenches of long-gone oceans, your ancestors have developed darkvision, a trait you posses as well. You can see in dim light within 50 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and Aquan.
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Posted Jun 22, 2020It says draconic heritage