Homebrew Aasimar Drow Species Details

A Drow Aasimar are more slender than most Aasimar, though they still share their height. Their skin ranging from light grey to pitch black, their drow heritage is very noticeable. Although Those who are not fallen show the tell tale signs of their Assimar blood, adorning a halo, as well as their wings that come out in highly emotional states. Like most who share their celestial blood they do have an angelic guide that reaches out to them, though they are free to turn away from that guide and go down another path to choose their faith.

As this race share's much of the physical features of their drow heritage they are sensitive to sunlight and radiant damage which can prove dangerous when dealing with magics who's sources are of a divine nature. However, like the pure blooded Drow, they are innate spellcasters and can cast a few spells that help them in times of need. And because their blood shares the same fae ancestry as the Drow they are resistance to being charmed or sleep spells.

Aasimar Drow Traits

A mix race of an Aasimar and a Drow (Dark Elf)

Racial Traits

Sight: Dark Vision 70ft
Racial Resistances: They have advantage against being charm or sleep sleeps. They are also resistant to Necrotic damage, so when attack with such magic take half damage.
Race Vulnerabilities: Drow Assimar are vulnerable to Radiant damage, and when attacked with such damage take double the damage dealt
Innate Spellcasting: They can cast Light or Dancing Lights at will. And can cast 1/day Darkness or Faerie Fire.
Sunlight Sensitivity: While unprotected in Sunlight, they have disadvantage on attack rolls, as well as Wisdom

Innate Spellcasting

They can cast Light or Dancing Lights at will. And can cast 1/day Darkness or Faerie Fire.

Fae Ancestry

They can meditate for 4 hours and get the benefits of a long rest. However as they would be considered half

Divine Aasimar Drow

Divine Aasimar Drow are dedicated to their mission to protect those who cannot protect themselves, they find purpose in their Angelic guide, listening and waiting for orders and prepare for their mission to snuff out any evil they may come across. There are those with divine power that do their work in the light of the sun, but Divine Aasimar Drow are the warriors of light that work in the shadows.

Fae Ancestry & Angel’s Bellow

They can meditate for 4 hours and get the benefits of a long rest. However as they would be considered half

Innate Spellcaster

Dex racial bonus +1

Languages

celestial

undercommon

abysal

Wisdom racial bonus

Wisdom +1 racial bonus

Fae Aasimar Drow

Fae Aasimar Drow have been gifted with a stronger bloodline to their fae ancestry or have been blessed by a fae creature. Their connection to nature is stronger than those of their counterparts. They are still susceptible to sunlight but as they are more likely found in deep forests the nature around them keeps them protected from the sunlight. Their wings are more fae like than angelic, and their features more angular and sharp. Their keen sight allows them to see further in darkness than the other Aasimar Drows.

Though they are easily swayed by gifts and trinkets, and are more prone to trickery. They do not dwell on the missions from angelic beings, they would rather live their lives in the deep forests. However, if their home is ever threatened they will not hesitate to kill those who would seek to destroy what is there.

Dex racial bonus

Dex +2 racial bonus 

Languages

3 languages 

Fallen Aasimar Drow

Fallen Aasimar Drow have fallen from their divine purpose and are forced to become shells of their former selves. They are corrupted, their wings becoming skeletal and covered in shadow. Their eyes blackened from their fall and their halo shattered. They lose their memories of the time in the service of their angelic guide.

Racial bonus

DEX +1 WIS +1 CHA +2

Languages

Languages: Undercommon

Celestial 

abysal

Innate spellcaster

Faeiry fire

darkness

dancing lights

light

Necrotic Screech

Creatures within a range of 140ft sustained 4d6 Necrotic Damage on a failed Wis save and they become stunned until the end of the creatures next turn. this is a reaction to an attack, it can only be used once per day, the user must roll a Con save, on a failed save they fall unconscious and will awaken when attacked or touched.

Every level add another 1d6 to the damage amount.

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