Homebrew Undead Mousefolk Species Details

The Mousefolk have a deep love of art, literature, song, and craft, and will often spend a lifetime perfecting their trade. True masterworks are rarely seen by the outside world, instead they are preserved and passed through the generations. To be a keeper of lore and heritage is among the highest honors and greatest responsibilities in Mousefolk culture.
The Mousefolk who do not end up learning a trade will often put their skills to use pursuing esoteric knowledge, training as defenders, spiritual leaders, rangers, covert agents, or they might even travel the world as an adventurer-for-hire.

VIRTUOUS AND HEADSTRONG


Despite their generally flighty appearance, mousefolk are a very honorable people. They believe strongly in personal honor, less so in the idea that the actions of others can impugn that honor. When a mousefolk makes a mistake, especially one that causes harm to others, they will work hard and at long lengths to correct that mistake.

MOUSEFOLK NAMES


When a Mousefolk is old enough to read, they are taken by an elder to the clan's archives to study the lore and histories of their people. After several years, the individual is allowed to pick their own name, either adopting the name of a past hero, or inventing a new name for themselves.
Male Names: Aengus, Ashwin, Aynselle, Boris, Byrnstan, Celanawe, Colin, Demitri, Elric, Esegar, Finn, Gregory, Joseph, Luke, Martin, Matthias, Mattimeo, Odric, Seyth, Thom, Waldwin
Female Names: Baeylie, Caley, Clove, Daewn, Dalla, Eda, Elis, Gale, Ingrid, Kearra, Mariel, Millicent, Moira, Nola, Rona, Rosalee, Sayble, Serra, Sylvia, Veira
Historical Names: Abershaw, Bluebell, Dalgill, Faolan, Garrow, Gamilon, Grimwold, Hannidy, Larkin, Sloan, Taryn, Tenny, Tinble, Toller, Vidar, Walmond

Age: A Mousefolk reaches adulthood at the age of 5 and lives to be about 40 years old.

Alignment: Most Mousefolk are neutral, and tend towards good. They try to keep the conflicts of the other races at arm's length, but display remarkable ferocity when their friends, families, or communities are threatened. A reverence for nature and life is close to the heart of Mousefolk, and they are loath to take
a life if it can be avoided. They prefer to live quiet and unassuming lives, giving honest work for honest pay.

Size: Mousefolk grow between 2 and 2 1/2 feet tall and weigh about 25 pounds. Your size is Small.

Undead Mousefolk Traits

Your Mousefolk character has a number of traits in common with all other Mousefolk.

Ability Score Increase

Your Dexterity score increases by 2 and your Wisdom score increases by 1.

Brave

You have advantage on saving throws against being frightened.

Speak With Small Beasts

Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.

Keens senses

You have proficiency in the Perception skill.

Mousefolk weapon training

You have proficiency with the rapier, shortsword, shortbow, and handaxe.

Nimble Dodge

When attacked by an Attack of Opportunity, you may use your reaction to impose disadvantage on that attack.

Languages

You can speak, read, and write Common and Squeak Speak. Mousefolk place great value on the written accounts of their legends and histories, and encourage everyone to keep journals and records of their deeds. Almost all Mousefolk speak Common to converse with the people on whose lands they dwell or through which they are traveling.

Understands All Languages It Spoke In Life But Can't Speak

Undead Fortitude

If damage reduces the player to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the player drops to 1 hit point instead.

Damage/Condition Immunities

 Poison

Being Poisoned

Exhaustion

Darkvision

60 ft.

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