Homebrew Glass Elves Species Details
"My mother, she had long white hair -- her skin matched it's tone, if not more so. As a babe, I would curl my fingers around hers, as tightly as I could, to watch lavender spots blot her spiny hands. I walked around this city, years -- no, thousands of years ago, when it was not but trees. White trees, healthy trees, full of life. The air carried the energy of nature. All of this is gone now, but I will carry it on, for my mother, and for our people. This is my noble cause. This is how I protect my bloodline."
- King Slynhorn of Khreewood
Glass Elves kept themselves reserved. Not much is known about them. They were rumoured to be vegetarians, protecting animals and possibly worshipping them.
What is Known
They are depicted in bright white and grey toned colours in paintings. They are drawn as tall, slender beings, with straight hair and hollow faces. Their eyes are coloured a soft, dark grey, with no detail within, creating a void-like presence in their features.
They were known to be immune to simple diseases and were rather healthy. They could live up to a thousand years undisturbed. They were not immune to blades or magick, but it was rare that they ever engaged with other races, even more so a fight.
They were said to not speak much, only when spoken to or when they had something they needed to say.
They used to live in dwellings built into the side of hills. They only used fur made from animals that died of natural causes. A lot of their land was used for farming and enclosures for animals to protect them from their predators.
Elf Names
Not much is known about their names, but they did not differ much from standard elf names, if at all.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin, Thia, Vall
Male Adult Names: Adran, Aelar, Aramil, Arannis, Aust, Beiro, Berrian, Carric, Enialis, Erdan, Erevan, Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren, Quarion, Riardon, Rolen, Soveliss, Thamior, Tharivol, Theren, Varis
Female Adult Names: Adrie, Althaea, Anastrianna, Andraste, Antinua, Bethrynna, Birel, Caelynn, Drusilia, Enna, Felosial, Ielenia, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia
Family Names (Common Translations): Amakiir (Gemflower), Amastacia (Starflower), Galanodel (Moonwhisper), Holimion (Diamonddew), Ilphelkiir (Gemblossom), Liadon (Silverfrond), Meliamne (Oakenheel), Naïlo (Nightbreeze), Siannodel (Moonbrook), Xiloscient (Goldpetal)
Glass Elves Traits
Your elf character has a variety of natural abilities, derived from a secret history of elegance and reserve.Nature's Guidance
You have more successes when working with nature or animals. When rolling to work with either, add +5 to your score.
Ability Score Increase
Your Dexterity score increases by 2.
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment
Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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