Homebrew Cambion Species Details

A cambion inherits features from both of their parents, deriving the basic structure of their physical appearance from their human parent. Their humanoid shape, facial features and hair are often overlooked next to their fiendish traits. A cambion may be nearly indistinguishable from other members of its mortal half, or just as likely they may appear to be entirely demonic. Two cambion siblings might seemingly be of completely different races, their infernal blood manifesting in unique ways.

Their fiendish parent largely contributes to these particular features. Horns may curl and swirl like a ram’s, point sharply upwards towards the sky like a horned devil or resemble a rack of antlers. Their body could be partially scaled or covered in thick, leathery skin, both of which could range from red, purple and green to white, grey and black. Cloven hooves, claws and forked tongues are not uncommon either. Despite all of these terrifying traits, they are considered attractive by many.

Cambion Traits

Fiendish charm, fiendish presence, otherworldly resistance, languages, ability score improvement

Fiendish charm

You can cast the charm person spell once at will with this trait, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.

Fiendish presence

When another creature hits you with an attack, you can use your reaction to add your charisma modifier to your Armor Class for that attack, potentially causing the attack to miss you. After you use this trait, you can’t use it again until you complete a short or long rest.

Otherworldly resistance

Though you may have been born and bound to the Material Plane you possess a natural resistance to the forces that permeate it. You are resistant to either cold, fire, lightning or poison damage. Once you choose this resistance you cannot choose another.

Infernal constitution

you are immune to being poisoned, and resistance to poison damage. Unfortunately, this means that you will trigger the divine sense of paladins and suffer in the presence of holy artifacts, taking 1d10 radiant damage for every round holding a holy object. a Cambion cleric can escape this by dint of divine office

Racial traits

Ability score increase

Add 2 to charisma, and one to any other score

Age

Fiends are ammortals, able to live indefinitely but not able to fully reform if they die without a thousands-year long wait

Alignment

Whilst the natural tendency is towards Evil, a fiend may choose to reject this path, with some difficulty

Size

Medium, altered slightly by the form of the humanoid parent

Speed

30ft walking

 Languages

common plus infernal or abyssal

Previous Versions

Name Date Modified Views Adds Version Actions
10/10/2019 7:58:17 PM
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