Homebrew Spawn of the Far Realm Species Details

There exist in the multiverse places, entire planes, home to unimaginable horrors. These nigh-incomprehensible planes are collectively referred to as the 'Far Realm'. Sometimes the denizens of these planes reach out, whether accidentally or intentionally, and interact creatures of the inner planes. Some of these unsuspecting folk die of shock and horror, others may find themselves in control of new powers, while others still may be whisked away and return as terrifying aberrations.

Insidious Infiltrators

Creatures spawned from interaction with the Far Realm bear a terrifying visage and volatile eldritch powers. To aid in their survival among the other races, they have the ability to adopt a limited humanoid form.

 

Spawn of the Far Realm Traits

All creatures taken and changed by the far realm share certain traits.

Languages

You can speak, read, and write common and deep speech.

In your true form, you are also telepathic to a range of 120 feet.

Ability Score Increase

Your Charisma score increases by 2, and you may increase your other ability scores by a total of 2 points.

Age

Those touched by the Far Realm are changed on a base physiological level and are considered mature from the instant of their creation. The eldritch energies which brought them into existence also sustain them, granting them lifespans of up to 250 years.

Alignment

Creatures changed by the Far Realm inherit the alignment of that which changed them. This alignment will almost definitely be evil, but certain creators may be of good or neutral alignment.

Variable Form

As an action, you can change your physical form and appearance to that of a medium humanoid.

Eldritch energies cloak you while you are changed in this way.

  • Magic and effects which would normally reveal the true form of a shapechanger only show a murky haze around you.
  • The eldritch energies changing your form interfere with your ability to use magic. While transformed with this feature, you are unable to cast spells higher than 5th level or cast spells at a higher level than 5th.

Size

In their natural forms, those touched by the Far Realm range from 6 to 9 feet tall and vary widely in builds.

Speed

Your base walking speed is 30 feet.

 

True Form Natural Armor

While in your true form, you cannot wear any armor, use a shield, or gain a bonus to ac from any items. As you grow in power, your natural armor increases significantly in strength.

You have a natural armor equal to 10 + your proficiency bonus + your dexterity modifier (max 2)

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