Homebrew Shadow Species Details

Shadows are terrifying undead that hide in the shadows and drain strength from their unfortunate victims. But you are a special one, you are awakened. Either by your sheer willpower that when you were killed by a shadow and revived as one, you manage to retain your memories and personality or through powerful necromantic magic you are infused with dark powers, by accident or perhaps on purpose. You are special for you are an intelligent shadow capable of speaking, one of the most rarest sights to behold for most common shadows cannot speak

Shadow Traits

You are a Shadow

Shadowy Form

Your shadowy body makes you quite weak physically and have a -4 to your strength score. You retain your previous race's ability score modifiers. You are resistant to poison and necrotic damage, and immune to being grappled or restrained.

Undead

As an undead you do not require air, food, drink or sleep. When you take a long rest, you stay in a dormant semi-conscious state for 4 hours. After this you feel as how a normal human feels after 8 hours of sleep. As an undead you are also affected by all effects that effect undead such as Turn Undead. You are also unable to be healed by spells and potions.

Amorphous

You can move through any opening the size of 1 inch wide without squeezing. When using this feature you are unable to fit anything bigger than the space you are traversing through. (Clothes, armor, and weapons) You can carry items within your body, if you do carry wearable magic items inside your body, you can benefit from it as if you were wearing it. When you go through a small opening using your amorphous feature, those items within you are left behind if they are unable to fit.

Dark vision

Thanks to your shadowy form you are able to see through the darkest conditions. You gain darkvision up to 30ft.

Weakness to Sunlight.

You are vulnerable to radiant damage. You also have sunlight weakness meaning you have disadvantage on any attack roll, ability check or saving throw done when under direct sunlight magical or non-magical.

Strength Drain

You can phase your hand through creatures hurting them and draining their strength stealing a small portion of positive energy. You gain a natural attack that you are proficient in. On a hit, the target takes 1d8 necrotic damage and has disadvantage on any strength based attack roll, ability checks or saving throws, you gain health equivalent to the damage delt. This disadvantage last until the end of your turn. You may use this attack 3 times per long rest.

Shadow Stealth

Your ability to phase into and out of the shadows are unrivaled throughout the realms, giving you a advantage only when aided by non-magical shadows.

Languages

You retain all previously spoken languages.

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