Homebrew I-Mutant Species Details

Tragic? Lucky? How do you describe survivors of horrific experiments? The I-Mutants are just such survivors. The aberrant viruses they have been exposed to have taken root and adapted their host bodies to their benefit.

*This is currently a work in progress race. It has been developed with a specific class build in mind. That being said feel free to have fun with it, but changes may occur.

I-Mutant Traits

You are an augmented member of your chosen race. You retain one feature from the race you once were. The viruses taking over have also given you new skills. You can burrow and climb as fast as you run. You can consume your enemies to heal and learn their secrets. You can also alter your very appearance. The viruses drive to survive and thus you, their host, must be equipped to do so as well.

Original Race

Choose the race your character started as. You retain 1 feature based on your original race. Dwarves retain their Dwarven Resiliance, Halfling retain their Halfling Nimbleness, and Humans retain their Skills. I-mutants have only been comprised of 3 races: Humans, Dwarves, and Halflings.

Ability Scores Increase

The aberrant viruses change bodily composition. Despite the race they were born as, the I-Mutant has the following Ability score increases now: Con +2, Choose any +1.

Alignment

Due to the nature of the virus striving for consumption and survival, I-Mutants tend to be Neutral on the Lawful-Chaotic scale. Good vs. Evil is a bit hazy and depends on how the individual allows their virus to act out.

Size

I-Mutants remain the same size category as their base race. Your size is Small or Medium.

Burrowing/Climbing

The viruses have augmented your athletic abilities to allow for better maneuverability. You have both a burrowing and a climbing speed equal to your walking speed.

Morphed Biology/Consumption

With your biology shifted to such an extent, health potions no longer work on you, but the viruses have supplied and alternative.

Any potion with a healing property becomes inert in your system and has no effect.

Consumption: Viral tendrils extend from your arms and torso to any creature which has dropped to 0 hp or died within the last minute. As an action you may use these tendrils to absorb and consume the target creature healing yourself for 2d4 hp plus your CON modifier. This healing increases to 4d4 + CON at level 5, 8d4 + CON at level 10, and 10d4 + CON at level 15.

When you perform this action, any creature who can see you must make a WIS save or be frightened of you for 1 minute. The DC equals 8 + your CON modifier + your proficiency bonus. Any creature who succeeds on this save is immune to it forever.

You may use this feature once per short rest. Starting at level 10 you may use this feature twice per short rest.

Starting at level 6, when you use this feature you also gain the chance of learning vital information from the target consumed. Roll a d20 + your CON modifier. The DC for this check equals the targets INT ability score. The information you gather is left to DM discretion.

Shifting Form

The virus has made your physical form less finite and more malleable to your will. Simple things like the length of your hair, facial hair, and the clothes you're wearing can be shifted freely as an action. This does not effect the armor you're wearing, height, skin color, or facial features.

You can extend this shifting further by casting Disguise Self.  Once you cast it using this feature, you can't do so again until you finish a short or long rest.

At level 5 you may take this ability to it's full extent. You can cast Alter Self once per long rest.

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